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Re: [WIP] Human Grunt Players (with a difference)

Posted: Sun Feb 13, 2011 12:56 am
by fug4life
Holy shiii soldier, you got yourself a medic thar!

Re: [WIP] Human Grunt Players (with a difference)

Posted: Sun Feb 13, 2011 1:06 am
by MaestraFénix
Its obvious that you are a genious, Taggart.

Re: [WIP] Human Grunt Players (with a difference)

Posted: Sun Feb 13, 2011 10:19 pm
by Keychain
Can't wait to have some of these in maps. They should be added to the current bodygroup set, that way we'll see them in current maps already.

Re: [WIP] Human Grunt Players (with a difference)

Posted: Tue Nov 22, 2011 6:19 pm
by MaestraFénix
PM´d because i need those models for the Proyect Back. Hope he continues working on this.

Re: [WIP] Human Grunt Players (with a difference)

Posted: Wed Nov 23, 2011 5:24 pm
by MaestraFénix
Taggart told me that he continues doing this, but their progress is very slow.

Its something :)

Re: [WIP] Human Grunt Players (with a difference)

Posted: Fri Apr 27, 2012 5:58 pm
by Taggart
I'm not dead and neither are these. Expect a lot of updates this weekend, as I plan to finish as much of these as I can.

As of current I've got the models I am working on or planning to work on listed here:

Male 01-09 (Bodygrouped with helmets, helmets w/ goggles etc, and berets)
Gasmasked dudes (the originals with minor, if any, tweaks, pretty much just recompiled to be in the same folder as the rest)
Shotgunner (already seen, Balaclava + Goggles and shit, might add shells instead of mag pouches in shell holders)
SAW Gunners (Black and White, trying to find a good bandana for them)
Sniper (White guy wearing a boonie with camo facepaint on. Gotta find a boonie)
Medic (already seen, gotta finish off normal maps for his medic band on the helmet, and modify body skintone to match the face)
Engineer (already seen, gotta fix some rigging issues and he's done)

And I need to make the friendly skin. Then when all this is done I'll get back onto voicing the lines for the friendly grunts and shit. Stay tuned.

Re: [WIP] Human Grunt Players (with a difference)

Posted: Fri Apr 27, 2012 7:22 pm
by fug4life
^ Didn't expect that, good to hear! The mod needs these!

Re: [WIP] Human Grunt Players (with a difference)

Posted: Fri Apr 27, 2012 9:50 pm
by MaestraFénix
Yeah finally, but i hope you continue working on the medic for make it look like the HD model of OF:

Image

Re: [WIP] Human Grunt Players (with a difference)

Posted: Sat Apr 28, 2012 6:47 pm
by Taggart
Image

Shazam. Updated Medic's arms/fingers to match face skintone, added black balaclava grunt, and recompiled the gasmask grunts to the new directory. Engineer actually appears to be fine rigging-wise (in animations at least) so I'll not do anything else to him for the time being until they're all tested ingame.

Next on my list: Finish textures for Medic's helmet band, get a bandana for the SAW Grunts, find facemaps for said SAW Grunts, hack together SAW Grunts, find boonie for Sniper, make facemap for Sniper, hack together Sniper

Re: [WIP] Human Grunt Players (with a difference)

Posted: Sat Apr 28, 2012 7:25 pm
by MaestraFénix
Ahhh yeah, the spirit of HL1 in Source. Quick suggestion: why dont try make it a bit refrective the metal of the Engineer googles/the glass of the bandana guys? It looks like the classic problem when you export a GoldSrc model in Source.

Re: [WIP] Human Grunt Players (with a difference)

Posted: Sat Apr 28, 2012 8:25 pm
by Taggart
Still working on the vmts for the engineer's googles. The balaclava guy's goggles are chrome (just like in HL1) ingame, or at least they should be. I'll see soon enough.

EDIT: Well they're not, so I better fix that. Also updated the helmet band for the Medic to actually look like cloth and it looks good. Once I've done some vmt fixes for that and added normalmaps for the Engineer's shit, all that's left is the SAW Gunners and Sniper.

EDIT 2: A few ingame shots taken by Nirrti.

Image
Image

Additionally I'm gonna add the helmet straps used on the Medic/Engineer/Balaclava to all the other models since it looks good and shit

Re: [WIP] Human Grunt Players (with a difference)

Posted: Sun Apr 29, 2012 2:35 am
by TESLA-X4
Those look fantastic, nice job!

Re: [WIP] Human Grunt Players (with a difference)

Posted: Sun Apr 29, 2012 9:47 am
by fug4life
Yep, good job keep at it!

Re: [WIP] Human Grunt Players (with a difference)

Posted: Sun Apr 29, 2012 11:31 am
by MaestraFénix
I´m proud of you.

Re: [WIP] Human Grunt Players (with a difference)

Posted: Sun Apr 29, 2012 2:30 pm
by Taggart
Image

Now their helmets will stay on.