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Re: [WIP] Human Grunt Players (with a difference)

Posted: Sun Apr 29, 2012 5:15 pm
by TESLA-X4
I find it funny how the last three guys have "Holy $#!+, what is THAT?!" expressions. :v

Re: [WIP] Human Grunt Players (with a difference)

Posted: Tue May 01, 2012 6:26 pm
by Taggart
Again modifying the helmets to fix scaling in general for all heads and add the cateye bands.

Also, Rusty has made a new facemap for 06 so he looks diff. from the Engineer, based on the HECU Commander from Opposing Force, and it looks damn nice.

Image

He's also working on the facemap for the sniper, who'll appear sooner or later.

Re: [WIP] Human Grunt Players (with a difference)

Posted: Tue May 01, 2012 6:32 pm
by MaestraFénix
Oh, the memories.

(i´m wondering if the Operation Black Mesa DEV team will have decent models of the H.E.C.U.)

Re: [WIP] Human Grunt Players (with a difference)

Posted: Tue May 01, 2012 7:04 pm
by Taggart
aaaand here's the sniper's facemap on the standard male 08 model to show it off

Image

Re: [WIP] Human Grunt Players (with a difference)

Posted: Tue May 01, 2012 7:14 pm
by MaestraFénix
Winning. :twisted:

Re: [WIP] Human Grunt Players (with a difference)

Posted: Tue May 01, 2012 9:11 pm
by fug4life
This is going to be a popular pack0models.

I've always wanted to see the hgrunts appear more in OC! This is the opportunity.

Re: [WIP] Human Grunt Players (with a difference)

Posted: Tue May 01, 2012 9:27 pm
by Ranka
These are all wonderful looking! [10/10]

Re: [WIP] Human Grunt Players (with a difference)

Posted: Tue May 01, 2012 10:19 pm
by LivingWithGames
I agree.Heck, I might even be thinking these grunt might look better than the one in OBM soon in the future...who knows.

You deserve a medal for those high quality models, Taggart, that's some nice and hard work right there.

Re: [WIP] Human Grunt Players (with a difference)

Posted: Wed May 16, 2012 5:23 pm
by MaestraFénix
Any notices about the "SAW" guys? (the soldiers who uses a SAW and have a tripod and ammo). I saw it in a old image, but it was like the Engineer and Medic.

Also, if is possible, black medic and engineer.



(I remembered the SAW soldiers because i´m working now with the Romka models too and i need him in Source).

Re: [WIP] Human Grunt Players (with a difference)

Posted: Sat May 19, 2012 3:11 pm
by Taggart
I'll be doing the SAW Guys, but I'm gonna need to find a bandana first.

Black medic and engineer may or may not be done. I'd need to find more unique facemaps first.

Re: [WIP] Human Grunt Players (with a difference)

Posted: Wed Jun 13, 2012 7:00 pm
by Ny
I would like to retract my first post. This stuff looks great. Love to see more from you in the future

Re: [WIP] Human Grunt Players (with a difference)

Posted: Tue Oct 22, 2013 6:25 pm
by Taggart
I'm gearing up all the currently updated stuff for an update release later today. Gonna convene with Rusty about a black medic first, though.

Here's a small list of what the update is gonna contain, though;

-All 9 males (obviously)
-*All males have had helmets updated to be the same size, plus all now have Cateye bands on their helmets
-Gasmask Grunts (black & white)
-Medic (black & white)

And as a bonus, I'll be adding the Commander. Male_06 will retain his original facemap, and will be given back a red beret, while the Commander will have a unique model and will only have a black beret, no helmets.

Stay tuned.

Re: [WIP] Human Grunt Players (with a difference)

Posted: Tue Oct 22, 2013 8:55 pm
by MaestraFénix
Yes, finally!

I can wait another decade if after that you also release the SAW and Balaclava guys.


*Also, since you are using the default HL2 heads, could you be kind to tell me how do you get working their face flexes? Except with male_06, I'm unable to get them to work, both default and custom models. And the vta catcher program doesn't work for me.*

Re: [WIP] Human Grunt Players (with a difference)

Posted: Tue Oct 22, 2013 9:09 pm
by Taggart
These literally just use the decompiled facial flexes of the hl2 males (or grunts, in the case of the gasmask'd ones) with eyelid lines removed if neccessary. Never had a problem with them and they work fine, so far at least.

Re: [WIP] Human Grunt Players (with a difference)

Posted: Tue Sep 08, 2015 6:33 pm
by granata
maybe i'm late but are you planning to release them on public