Guns And Swords

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Saiax
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Guns And Swords

Post by Saiax » Mon Feb 14, 2011 1:49 am

Now that im getting a hang of 3D Max i've started making decent looking weapons, I hope it continues to look good at the end. :D

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Persona 3 Evoker - 90ish% done in smoothing and details

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Keyblade - Oblivion

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Desert Eagle - Forgot the reference pic at college xD

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Custom M4

WIP goes from top to bottom.

Any sort of feedback would be great! :D
Last edited by Saiax on Mon Feb 14, 2011 6:10 pm, edited 1 time in total.

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Andrax17
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Re: Guns And Swords

Post by Andrax17 » Mon Feb 14, 2011 1:55 am

first one looks as if it has way too many polys.
also the first looks like it would be really hard to animate.

the last two looks like you made them with boxes(?), you should use planes instead of box
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like when i made that glock using the tutorial from moddb, its way better idea to use planes to do the guns and leave them hollow inside.

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Saiax
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Re: Guns And Swords

Post by Saiax » Mon Feb 14, 2011 2:02 am

Well for the first gun its using 824 polygons right now, not sure how many polygons I can use for the source engine. As for the other 2 weapons, I have used the plane to model them, ive just symmerty them to make it look whole.

Ive learned my lesson for using box models :P

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Gary
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Re: Guns And Swords

Post by Gary » Mon Feb 14, 2011 2:24 am

You can use a few thousand polygons for Fistperson weapon models, I wouldn't go over 7,000 unless you really need to. As for third person, I wouldn't go over 3,000 unless needed.

Just remember;
There can only be one firstperson(view) model on screen and it's really close to view so it should be high-poly.
There can be a bunch of thirdperson(world) models and they can have LODs applied to them, so they can be high-poly, just make sure to apply the correct LODs.

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Azure Edge
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Re: Guns And Swords

Post by Azure Edge » Mon Feb 14, 2011 3:07 am

If you finish the Evoker, I'm gonna force you to make a Mara model while you're at it, haha
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Maestro Fénix
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Re: Guns And Swords

Post by Maestro Fénix » Mon Feb 14, 2011 10:05 am

Lol, the keyblade Oblidion.

Also, is a shame that i'm using now a m4 model, because the yours looks good.
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Saiax
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Re: Guns And Swords

Post by Saiax » Mon Feb 14, 2011 11:51 am

@Garry Whats LODs, Im still new to modeling so I dont understand some things.

@Azure Edge Whats mara model? enlighten me :)

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Re: Guns And Swords

Post by destiny » Mon Feb 14, 2011 4:27 pm

Saiax wrote:@Azure Edge Whats mara model? enlighten me :)
mara is a demon used in the game persona its a demon with the head of a males organ head.
anime watcher and manga reader and doesnt care what others think of it.
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Re: Guns And Swords

Post by Baddtraxx » Mon Feb 14, 2011 5:21 pm

RRHRRH The Keyblade makes meh wwant to play KH agn :D
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Saiax
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Re: Guns And Swords

Post by Saiax » Mon Feb 14, 2011 5:48 pm

destiny wrote:
Saiax wrote:@Azure Edge Whats mara model? enlighten me :)
mara is a demon used in the game persona its a demon with the head of a males organ head.
I did google that for persona 3 but I thought he was on about something else, thats just wrong lol.
Plus I dont think I can do character modeling just yet or what ever you want to call that thing haha.

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Re: Guns And Swords

Post by Gary » Mon Feb 14, 2011 10:55 pm

Saiax wrote:@Garry Whats LODs, Im still new to modeling so I dont understand some things.
http://developer.valvesoftware.com/wiki/LOD

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