Tau Cannon (Gauss)

Show off work in progress models.
User avatar
Shana
Lead Developer
Lead Developer
Posts: 3042
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Re: Tau Cannon (Gauss)

Post by Shana » Wed Aug 22, 2012 4:16 pm

I totally forgot i was even working on this model.

Currently making it look more improvised.

Image

Image
Image

User avatar
Maestro Fénix
Team Member
Team Member
Posts: 2523
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: Tau Cannon (Gauss)

Post by Maestro Fénix » Wed Aug 22, 2012 4:25 pm

What is the tubular thing that is attached to the weapon? a laserdot sight?
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
Shana
Lead Developer
Lead Developer
Posts: 3042
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Re: Tau Cannon (Gauss)

Post by Shana » Wed Aug 22, 2012 8:10 pm

Yeah it's going to be a strapped-on laser pointer.
Image

User avatar
LivingWithGames
npc_helicopter
npc_helicopter
Posts: 980
Joined: Mon Mar 15, 2010 2:21 pm
Location: Peruibe , SP , Brazil

Re: Tau Cannon (Gauss)

Post by LivingWithGames » Wed Aug 22, 2012 8:23 pm

Nice, I like the idea of it implanted on the Tau Cannon.Instead of ironsights for it, you would be able to turn the laser on for it.

User avatar
Maestro Fénix
Team Member
Team Member
Posts: 2523
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: Tau Cannon (Gauss)

Post by Maestro Fénix » Wed Aug 22, 2012 10:36 pm

LivingWithGames wrote:Nice, I like the idea of it implanted on the Tau Cannon.Instead of ironsights for it, you would be able to turn the laser on for it.
That reminded me that in Half-Life/Half-Life: Opposing Force you could redirect the enemy rockets with the RPG/Deagle.

I want to see a Tau Cannon model which the internal part of the spin part glows in the dark.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
RocketRunner
npc_combine_elite
npc_combine_elite
Posts: 470
Joined: Thu Apr 23, 2009 5:19 am
Location: Phoenix, AZ

Re: Tau Cannon (Gauss)

Post by RocketRunner » Sat Aug 25, 2012 11:55 am

That'd be a nice detail, but you'd have to figure out where the light source is coming from.
I usually run from rockets.
Pretty straightforward.

User avatar
Ny
Phone Donator
Phone Donator
Posts: 497
Joined: Sun Oct 05, 2008 3:22 pm

Re: Tau Cannon (Gauss)

Post by Ny » Wed Sep 12, 2012 11:41 am

RocketRunner wrote:That'd be a nice detail, but you'd have to figure out where the light source is coming from.
To be honest the light source isn't a problem as it can use the same setup as the Sniper Rifle and offset the laser to the position of the pointer.

Looks good W0rf0x, the only problem I have is with the stock, it may be possibly too large. I think the original leak cannon design might be based similar to the grav gun where it had a miniature stock and a possible off-angle side handle rather than a traditional gun handle. I might add a drawing a bit later.
:nyoron:

User avatar
Maestro Fénix
Team Member
Team Member
Posts: 2523
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: Tau Cannon (Gauss)

Post by Maestro Fénix » Wed Sep 12, 2012 2:58 pm

Ny wrote:Looks good W0rf0x, the only problem I have is with the stock, it may be possibly too large. I think the original leak cannon design might be based similar to the grav gun where it had a miniature stock and a possible off-angle side handle rather than a traditional gun handle. I might add a drawing a bit later.
I think not:

Image
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
Ny
Phone Donator
Phone Donator
Posts: 497
Joined: Sun Oct 05, 2008 3:22 pm

Re: Tau Cannon (Gauss)

Post by Ny » Wed Sep 12, 2012 3:56 pm

Maestro Fénix wrote:
Ny wrote:Looks good W0rf0x, the only problem I have is with the stock, it may be possibly too large. I think the original leak cannon design might be based similar to the grav gun where it had a miniature stock and a possible off-angle side handle rather than a traditional gun handle. I might add a drawing a bit later.
I think not:

Image
Meh in that case the gun was just built to be held awkwardly, could you imagine having the massive butt against your right upper-arm and then reaching out with your left to hold the handle while having the thing repeatedly recoil into your face?
:nyoron:

User avatar
RocketRunner
npc_combine_elite
npc_combine_elite
Posts: 470
Joined: Thu Apr 23, 2009 5:19 am
Location: Phoenix, AZ

Re: Tau Cannon (Gauss)

Post by RocketRunner » Fri Sep 14, 2012 8:58 pm

Presumably, the side-grip helps nullify the end-user recoil.
I usually run from rockets.
Pretty straightforward.

User avatar
Ny
Phone Donator
Phone Donator
Posts: 497
Joined: Sun Oct 05, 2008 3:22 pm

Re: Tau Cannon (Gauss)

Post by Ny » Sun Sep 16, 2012 5:21 pm

RocketRunner wrote:Presumably, the side-grip helps nullify the end-user recoil.
I thought about that also but as 70%-90% or the world are right handed, nullifying the recoil with the weaker arm wouldn't make sense. This was why I compared it to the design of the grav-gun. The lower handle down the centre helped handle the recoil while the side stalk was used for stability and controlling the gun. It's a concept idea that followed the Gauss Cannon which is why they have similar traits.

Image
:nyoron:

User avatar
RocketRunner
npc_combine_elite
npc_combine_elite
Posts: 470
Joined: Thu Apr 23, 2009 5:19 am
Location: Phoenix, AZ

Re: Tau Cannon (Gauss)

Post by RocketRunner » Sat Sep 29, 2012 8:45 am

I dunno, it looks awkward with the Gravity Gun, but given how far forward it is on the Tau Cannon, it might make sense. Maybe not for reducing recoil, but stability is sort of the same thing anyways. I'd recommend looking at the viewmodel for the Negev in CS:GO for reference.

(Granted, that gun is ridiculously unstable.)
I usually run from rockets.
Pretty straightforward.

Post Reply