THING

Show off work in progress models.
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POISONIC
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THING

Post by POISONIC »

Image

:P

supposed to look like a space thing :p
Askaris
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Post by Askaris »

Looks big and important.



BLOW IT UP!!!!!!!!
unconnected
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Post by unconnected »

Too many bolts on the upper stage I think, other than that it looks great - whatever it is :)
[JSC][GU]PREDATOR
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Post by [JSC][GU]PREDATOR »

It looks a bit complecated, it might take a while for you to get the materials on it in the right places too. gj though
unconnected
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Post by unconnected »

I'm a complete newbie when it comes to modeling so if I may, could I ask what tools you are using?
Scrap
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Post by Scrap »

it looks like a water boiler with extra-high pressure, that would explain the 1 bolt every 1 cm thing. Or a hyperdrive hydro watercoolant energy container for the lightspeed traveling stabilisation.
Hickadam
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Post by Hickadam »

Looks like somebody took peices of the Beckmobile tutorial from XSI...

How come my beckmobile never looks like theirs?


WHY??
POISONIC
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Post by POISONIC »

im using AUTOCAD :P
tomgreen
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Post by tomgreen »

Looks like some kind of septic tank transfering device :)
Image
skidz
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Post by skidz »

ha, have fun UV'ing that :wink:
POISONIC
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Post by POISONIC »

U sadist :lol:

i can always cheat :P

free the bolts ;)

2 separate models ;)

save's time uvw mapping ;)

i made an unwrap ok it it was killing al my braincels instantly due overheating while thinking how i could solve this problem :)

but its to high detailed i guess to use in half life 2 :P
Svanrog
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Post by Svanrog »

Nice thing. :D I'd say: reduce the number of bolts and reduce the number of pipes SLIGHLT. (remove like 2 or so. only my opinion)
fragged131
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Post by fragged131 »

Oniyuri wrote:Nice thing. :D I'd say: reduce the number of bolts and reduce the number of pipes SLIGHLT. (remove like 2 or so. only my opinion)

PLEASE DONT RESURECT DEAD POSTS!!! :slapped:
unconnected
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Post by unconnected »

For future reference, what constitutes a dead post in your opinion?
skidz
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Post by skidz »

Not this one.
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