The Big Textures Pack 1

Misc work in progress screenshots etc...
sgae
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Post by sgae »

make HD xen textures plzplzplzplzplz that will be very useful for mappers :D
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ViralHatred
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Post by ViralHatred »

Image

I see so much ew in that picture, not texture wise, but the way they join each other.

Make some ground plating, like this:
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sgae wrote:make HD xen textures plzplzplzplzplz that will be very useful for mappers :D
He said he wouldn't do those.

Also, How good are you at skinning objects with metal textures?
sgae
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Post by sgae »

too bad :( :( :( :( :( :evil:

that fails
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Post by Prototstar »

ViralHatred wrote: Also, How good are you at skinning objects with metal textures?
Not that good. I don't often do skinning. Rarely do it.
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Tono-Tako
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Post by Tono-Tako »

Hey guys, take a look at this tool made by the natural selection devs
http://www.unknownworlds.com/ns/news/20 ... eview_tool
should be useful to you
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Post by Prototstar »

Nice finding! That tool will definitely be useful for most developers.
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Post by Prototstar »

So, finally a news! Here's what going on.

Few days ago I made several textures. 4 textures. Half are nature, other half are walls. Not long ago I was going to port Doom 3 textures on to source. I did that, but not all of the textures were converted. It look bizarre on Source Engine IMO.

I was messing around with Terragen and finally found out how to use it. Here was the result. I was aiming for a dark Titan atmosphere, but ended up with these. These are actual ingame screenshot of skybox.

Image Image Image

Another screenshots, with game landscape and skybox with HDR effect.

Image Image


I will make several more skyboxes in the future and throw them in with the package.
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sgae
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Post by sgae »

good job! those textures looks very nice :lol:
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Post by Tono-Tako »

Awesome Work.
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Post by Prototstar »

Just a new here. Sorry for the delay on the set, I ran into several real-life situations. So I was practicing and messing around on Photoshop in the last few weeks.

New textures are here. Walls and ceiling. Second picture displayed the new wall texture and ceiling. First picture contains texture misalignment on brushes because of my careless and I'm too tired to fix it. To be honest, I don't even know why I added that screenshot in.

Specular, Normalmap, and Diffuse are used for the textures.

Image Image

I'll fish up a better screenshot once I wake up in the morning/afternoon.
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Post by fug4life »

Very nice textures indeed, I look forward to these, they have almost a damp/wet look to them.
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sgae
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Post by sgae »

fug4life wrote:Very nice textures indeed, I look forward to these, they have almost a damp/wet look to them.
:roll:
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Post by Arvuti »

Looks very good.
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