The Big Textures Pack 1
- ViralHatred
- npc_metropolice
- Posts: 219
- Joined: Wed Apr 04, 2007 6:52 pm
- Location: Milton Keynes, United Kingdom
- Contact:
I see so much ew in that picture, not texture wise, but the way they join each other.
Make some ground plating, like this:
He said he wouldn't do those.sgae wrote:make HD xen textures plzplzplzplzplz that will be very useful for mappers
Also, How good are you at skinning objects with metal textures?
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- prop_physics
- Posts: 128
- Joined: Fri Jan 05, 2007 11:34 pm
- Location: Bill Gate's bathroom
- Contact:
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- npc_combinegunship
- Posts: 785
- Joined: Tue May 30, 2006 10:28 pm
- Location: Half-LIfe series Fan
Hey guys, take a look at this tool made by the natural selection devs
http://www.unknownworlds.com/ns/news/20 ... eview_tool
should be useful to you
http://www.unknownworlds.com/ns/news/20 ... eview_tool
should be useful to you
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- prop_physics
- Posts: 128
- Joined: Fri Jan 05, 2007 11:34 pm
- Location: Bill Gate's bathroom
- Contact:
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- prop_physics
- Posts: 128
- Joined: Fri Jan 05, 2007 11:34 pm
- Location: Bill Gate's bathroom
- Contact:
So, finally a news! Here's what going on.
Few days ago I made several textures. 4 textures. Half are nature, other half are walls. Not long ago I was going to port Doom 3 textures on to source. I did that, but not all of the textures were converted. It look bizarre on Source Engine IMO.
I was messing around with Terragen and finally found out how to use it. Here was the result. I was aiming for a dark Titan atmosphere, but ended up with these. These are actual ingame screenshot of skybox.
Another screenshots, with game landscape and skybox with HDR effect.
I will make several more skyboxes in the future and throw them in with the package.
Few days ago I made several textures. 4 textures. Half are nature, other half are walls. Not long ago I was going to port Doom 3 textures on to source. I did that, but not all of the textures were converted. It look bizarre on Source Engine IMO.
I was messing around with Terragen and finally found out how to use it. Here was the result. I was aiming for a dark Titan atmosphere, but ended up with these. These are actual ingame screenshot of skybox.
Another screenshots, with game landscape and skybox with HDR effect.
I will make several more skyboxes in the future and throw them in with the package.
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- prop_physics
- Posts: 128
- Joined: Fri Jan 05, 2007 11:34 pm
- Location: Bill Gate's bathroom
- Contact:
Just a new here. Sorry for the delay on the set, I ran into several real-life situations. So I was practicing and messing around on Photoshop in the last few weeks.
New textures are here. Walls and ceiling. Second picture displayed the new wall texture and ceiling. First picture contains texture misalignment on brushes because of my careless and I'm too tired to fix it. To be honest, I don't even know why I added that screenshot in.
Specular, Normalmap, and Diffuse are used for the textures.
I'll fish up a better screenshot once I wake up in the morning/afternoon.
New textures are here. Walls and ceiling. Second picture displayed the new wall texture and ceiling. First picture contains texture misalignment on brushes because of my careless and I'm too tired to fix it. To be honest, I don't even know why I added that screenshot in.
Specular, Normalmap, and Diffuse are used for the textures.
I'll fish up a better screenshot once I wake up in the morning/afternoon.
Very nice textures indeed, I look forward to these, they have almost a damp/wet look to them.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database