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Posted: Fri Oct 16, 2009 1:44 am
by LinkNEO
and the ammo is pulse shots

Posted: Fri Oct 16, 2009 8:47 am
by fug4life
The ammo is ar2, simply because I was experimenting trying to get the npc to fire (they only like ar2 stuff). Though I just set the tracer efffect to ar2.

Posted: Fri Oct 16, 2009 12:24 pm
by JerC
Nice...But isnt the gun too strong to be held like that? :shock:

Posted: Fri Oct 16, 2009 1:23 pm
by fug4life
I could try and give them perhaps the Bar and for the germans the mp44.

Posted: Sun Oct 18, 2009 5:49 pm
by fug4life
A dodgey hacked compile. Movement and animations are a little screwed.

Image
By fug4life at 2009-10-18

I really need to learn XSI fast.

Posted: Sun Oct 18, 2009 6:20 pm
by Vasili
He just looks retarded.

Posted: Sun Oct 18, 2009 7:24 pm
by destiny
his claws remind me of the flood.

Posted: Sun Oct 18, 2009 8:14 pm
by shiftey
fug, modeling programs are easy to use. They're pretty much like using Hammer. If you want, I'll send you a copy of 3dsmax with some good tutorials.

Posted: Sun Oct 18, 2009 8:23 pm
by fug4life
Got Max & got XSI, opened both then ran away and hid in the closet.

Posted: Sun Oct 18, 2009 8:25 pm
by shiftey
3dsmax has some very useful tutorials via the toolbar menu at the top.

Posted: Sun Oct 18, 2009 9:41 pm
by RocketRunner
Mess up his face so he looks more zombie-like.

Posted: Sun Oct 18, 2009 11:39 pm
by fug4life
Well I managed to hack the zombie animations in ok, one of the fingers looks a little screwed. And when he walks one foot goes a unit or two into the floor every couple of steps. But apart from that its fine.

This will have to do for the time being, you'd have to really study the model to notice the couple of minor faults, I'm just too busy to start modeling it out properly.

And yeah I'm going to reskin them again with alot more blood and flesh.

Posted: Tue Oct 20, 2009 2:50 pm
by fug4life
RocketRunner wrote:Mess up his face so he looks more zombie-like.
Working on it.

I done the first picture yesterday, but I've spent the past two days trying to work out how to recompile the VTF with the correct parameters the original VTF was using, Everything I tried resulted in the edges not meeting and wrapping around the model correctly. Seriously frustrating.

Image
By fug4life at 2009-10-20

And now today I've worked out how to do it.
Just as I restarted. But now I've restarted I think the face is coming along better. So I'll probably continue with this the latest:

Image
By fug4life at 2009-10-20

^That's the most recent though It'll probably take me the rest of the afternoon to finish the face and get the rest of the whole body done. But I'm back on track and feeling happy again!

Posted: Tue Oct 20, 2009 3:53 pm
by destiny
looks like a real zombie now so good job fug.

Posted: Wed Oct 21, 2009 8:43 am
by Axel_m3sh
I like that zombie skin fug :thumbup:, nazi zombie anyone? lol