Space gravity ball ;)

Misc work in progress screenshots etc...
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Shana
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Post by Shana » Mon Feb 15, 2010 1:40 am

Yeah i agree.
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Post by POISONIC » Mon Feb 15, 2010 1:58 pm

Ok sorry but then we put it in WIP ;)

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Post by POISONIC » Mon Feb 15, 2010 2:12 pm

^________^ you moderators are so fast i just wanted to move it lol thanks ;)

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Post by POISONIC » Tue Feb 23, 2010 1:52 pm


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Post by destiny » Tue Feb 23, 2010 1:54 pm

i see it works.
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Post by Datastream » Tue Feb 23, 2010 2:05 pm

I think the bouncing off is kinda to static. It should be more like elastic. Like a rubber band effect. It goes slower in, eventually BOOM out! Or something... I can't explain things very well.

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Post by POISONIC » Tue Feb 23, 2010 4:44 pm

i agree i wil try to make them animated too :P
but for now ther are magnetic charghed :P
not every level will have the same props
every map will be different :P

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Post by POISONIC » Tue Feb 23, 2010 4:56 pm

its gona be complicated as wel new player models etc a good friend of mine designs new things.... and concept art and animation ;)
so i can not be 100% sure if its mountable in OC because of the size... its gona be way over 1,5gig 8 new player model with each their good and bad things.....
before the concept art is complete of the player models i keep it a bit like a suprise....
and the team is growing slowly ;)

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Post by Axel_m3sh » Wed Feb 24, 2010 4:24 am

POISONIC wrote:http://www.youtube.com/watch?v=X_4D-T3dDM0
video of working bumpers
Lol didn't expect that to happen

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Post by fug4life » Wed Feb 24, 2010 8:55 am

I lol'd too, the bumpers would be nice as prop_dynaimic and with a ncie animation for when something collides with them, i.e the bumper contracts and then pushes out or something.
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