Page 3 of 3
Posted: Mon Feb 15, 2010 1:40 am
by Shana
Yeah i agree.
Posted: Mon Feb 15, 2010 1:58 pm
by POISONIC
Ok sorry but then we put it in WIP
Posted: Mon Feb 15, 2010 2:12 pm
by POISONIC
^________^ you moderators are so fast i just wanted to move it lol thanks
Posted: Tue Feb 23, 2010 1:52 pm
by POISONIC
Posted: Tue Feb 23, 2010 1:54 pm
by destiny
i see it works.
Posted: Tue Feb 23, 2010 2:05 pm
by Datastream
I think the bouncing off is kinda to static. It should be more like elastic. Like a rubber band effect. It goes slower in, eventually BOOM out! Or something... I can't explain things very well.
Posted: Tue Feb 23, 2010 4:44 pm
by POISONIC
i agree i wil try to make them animated too
but for now ther are magnetic charghed
not every level will have the same props
every map will be different
Posted: Tue Feb 23, 2010 4:56 pm
by POISONIC
its gona be complicated as wel new player models etc a good friend of mine designs new things.... and concept art and animation
so i can not be 100% sure if its mountable in OC because of the size... its gona be way over 1,5gig 8 new player model with each their good and bad things.....
before the concept art is complete of the player models i keep it a bit like a suprise....
and the team is growing slowly
Posted: Wed Feb 24, 2010 4:24 am
by Axel_m3sh
Lol didn't expect that to happen
Posted: Wed Feb 24, 2010 8:55 am
by fug4life
I lol'd too, the bumpers would be nice as prop_dynaimic and with a ncie animation for when something collides with them, i.e the bumper contracts and then pushes out or something.