The Angel Beats! Project [Possible Spoilers]

Misc work in progress screenshots etc...
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain »

Yeah, seems so.
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Re: The Angel Beats! Project [Possible Spoilers]

Post by SoJa »

Image

that window model

That was turboquick modelling (about 20 minutes), so don't blame me if that's not perfect.
You can change size by adding $scale x.x in qc.
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain »

Ha! Awesome! Thanks a lot, soJa.
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain »

Image

Maybe a little too bright. But it's definitely an improvement from before. Once again, thanks a lot soJa! Feel free to help out however much you want!

Also, should I update the first post with everything. Or should I just keep updating like this?
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Re: The Angel Beats! Project [Possible Spoilers]

Post by MaestraFénix »

Update it if you want.

Also, where is the proyector and the screen? I want see an animated SSS emblem rotating in the background.
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain »

I haven't added them yet. I removed the projector because the way the image shows on the screen is still a mystery as far as I know. The screen is an overhead that you pull down from the ceiling.

Noda's Axe Anim Reel:
[BBvideo 425,350][/BBvideo]
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Xaymar »

I could make Custom Textures if you want. I mainly use reference pictures to make Textures(you already provided some good ones).
Of course, only if you need.

btw, keep up the good work.
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain »

Thanks for the offer, I'll keep you in mind when I come across some in-series textures I can't seem to re-implement with default textures.
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain »

Going to work on the hallway more now. I believe I'm done with the HQ room for now.
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain »

This isn't dead just for future references to everyone. I am still working on this, I just plan to get quite a bit more progress on the map before posting again. To prevent picture spam.

Haven't gotten any new models or anything of the sort since then, unfortunately.
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Datastream »

What the frak. You take a break from posting and people starting asking if it's still alive? Wow. Impatience!
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Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom »

wow. nice to see i'm not the only one working on a project like this. Ive begun a map based entirely upon the Angel Beats! world for the Zombie Escape mod for Counterstrike: Source. I'm still kind of far behind you in terms of accurate content, but i've been working on the area based on where Otonashi wakes up at the beginning of episode 1. Ill be watching this with great interest, and see if my work can measure up to this.
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain »

Are you by any chance the creator of this?

http://www.garrysmod.org/downloads/?a=view&id=97389
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Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom »

'fraid not mate. wish i had been. Its contains great reference material though (saves me screenshotting as much from my bd dvd's [yes i imported them!]) and the guys done a good job of it so far in my opinion, although he has little made overall. I have already made my own versions of those steps but still have much to do on them (i need to create better water around the edge of the steps).

Right now ive mostly been building a basic map area (contains said steps, and the 'square' where otonashi first meets kanade and yurippe). Neither are finished (both in modelling and textures) but are well into progress.
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain »

May I see the progress? Feel free to add me on Steam so we can keep your content private, if you wish.
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