The Angel Beats! Project [Possible Spoilers]

Misc work in progress screenshots etc...
User avatar
MaestraFénix
Team Member
Team Member
Posts: 2463
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by MaestraFénix » Mon Aug 29, 2011 11:53 am

Any progress of any type about the proyect?

I can start search the weapons that are used in the anime to work with it, if someone wants.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
dormantlemom
Polygon
Polygon
Posts: 38
Joined: Wed Mar 16, 2011 6:24 pm
Location: peterborough, england
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom » Mon Aug 29, 2011 6:08 pm

ahh i havent really progressed. Ive been concentrating on my bioshock map. However i released version 1 on saturday. So now im on AB all the way

Incidentally ive been at insomnia43 the last weekend. The UKs biggest LAN event if people dont know. It was bloody excellent, and i also got a few testers for ze_bioshock, as well as some excitement for the angel beats map.
Image

User avatar
dormantlemom
Polygon
Polygon
Posts: 38
Joined: Wed Mar 16, 2011 6:24 pm
Location: peterborough, england
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom » Fri Sep 02, 2011 3:53 pm

Big change of plan for me. Im done with it at least for now. Keychain if you want the small amount of source ive got, contact me and ill upload it. I just dont have the inspiration to continue with this right now
Image

User avatar
MaestraFénix
Team Member
Team Member
Posts: 2463
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by MaestraFénix » Fri Sep 02, 2011 3:59 pm

dormantlemom wrote:Big change of plan for me. Im done with it at least for now. Keychain if you want the small amount of source ive got, contact me and ill upload it. I just dont have the inspiration to continue with this right now
Upload and put it here. This is the problem with those type of proyects, is easy surrender due the complexity.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
dormantlemom
Polygon
Polygon
Posts: 38
Joined: Wed Mar 16, 2011 6:24 pm
Location: peterborough, england
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom » Fri Sep 02, 2011 4:24 pm

Maestro Fénix wrote:
dormantlemom wrote:Big change of plan for me. Im done with it at least for now. Keychain if you want the small amount of source ive got, contact me and ill upload it. I just dont have the inspiration to continue with this right now
Upload and put it here. This is the problem with those type of proyects, is easy surrender due the complexity.
ehh i have no problem with complex projects:
http://plaguefest.com/index.php?/topic/ ... ck-round1/

I just honestly cant find the desire to continue with this. Also that im a fail texture artist lol.

Sources. Its just everything i had in the folders i kept stuff in. I dont know where my rigged kanade is. It might be in there, but if not its gone :(
http://dl.dropbox.com/u/30939920/angel_beats.rar


Notes:
I had never even loaded up hammer before when i started this. Expect a lot of mistakes in it
Image

User avatar
dormantlemom
Polygon
Polygon
Posts: 38
Joined: Wed Mar 16, 2011 6:24 pm
Location: peterborough, england
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom » Mon Oct 31, 2011 1:08 am

Its been a pretty long while, and i got round to looking at my source again. I finished all my other work for now and i plan to get back to it, starting from scratch. Having finally got to univeristy i have plenty of time now for work.


Also pretty much related, this was me at the london anime expo the other day (guess who i am!):
http://i1221.photobucket.com/albums/dd4 ... 0407_n.jpg
Image

User avatar
MaestraFénix
Team Member
Team Member
Posts: 2463
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by MaestraFénix » Fri Nov 11, 2011 10:12 pm

I was looking in the folders that Dorma uploaded. Although most is crap (it can be redone quickly and with better quality like he said), i found random things that i like, like for example the wrecked metro wagon made with propper.


And when you think that you have been seen a big map, heh:


Image

Image


Too big, that is amazing the great look that have with the Anime, and left for make the guild!! (as i saw, he was doing the ladder enter when he uploaded the files). And cool concepts like starting trapped in the tunnel, to later die and respawn in the afterlife.

The bad thing is that needs an UBER optimization, i guess. But curiously, after looking the compile logs, it only took 12 minutes to compile it (high, probably in LDR mode) and with nearly zero problems that makes raise the lag.

And is empty (brush world with plant models and few entities, nothing more). Reminded a lot a HL2 leak map :D


P.D: There is a ZE version of this map, although the differences are minimum :O
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
Keychain
Obsidian Veteran
Obsidian Veteran
Posts: 1511
Joined: Sun Aug 17, 2008 5:09 am
Location: Louisiana, United States
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain » Fri Nov 11, 2011 10:22 pm

Already had that downloaded, but yeah, it's pretty cool and accurate.

User avatar
dormantlemom
Polygon
Polygon
Posts: 38
Joined: Wed Mar 16, 2011 6:24 pm
Location: peterborough, england
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom » Wed Nov 23, 2011 4:50 pm

My days work (the HQ building):
http://www.mediafire.com/?64l52c5wadtdiav
Load in in Counterstrike: Source

Its not entirely accurate (notably the fact that the right part of the building is too narrow), lacks some interior details and plently of sections need correct texturing too

Thanks for the stuff too keychain, its already been a great help.

Lastly theres 2 relevant models floating around the internet that ill post the links to when i find them again, one is kanade tachibana for gmod, the other is yui (havent checked its format yet)
Image

User avatar
MaestraFénix
Team Member
Team Member
Posts: 2463
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by MaestraFénix » Wed Nov 23, 2011 5:49 pm

Looks very good (although the windows in the stairs must be moved).

Those two models are the same that we posted here/f0x and Key used.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
dormantlemom
Polygon
Polygon
Posts: 38
Joined: Wed Mar 16, 2011 6:24 pm
Location: peterborough, england
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom » Wed Nov 23, 2011 10:57 pm

Maestro Fénix wrote:Looks very good (although the windows in the stairs must be moved).

Those two models are the same that we posted here/f0x and Key used.
aye they were, same with some of the textures <3. Great models btw.

The windows in the stairs presented a conundrum. I looked through the series again briefly for scenes of this. The stairs are in the correct position, but so are the windows, the the only choice is to either move one to be innaccurate, OR to make the windows visible only from the outside (with present another conundrum of windows only exisiting in the exterior). I said a while back there were so many anomalies with areas, and this was certainly one of them

Also, there was another design choice i had to make. You will have noticed that the right section of the building i made has only 3 rows of windows. not 5. I originally made it with 5, but it didnt look correct, so i made it 3, however it still doesnt look right so again i might remake that with 5
Image

User avatar
Keychain
Obsidian Veteran
Obsidian Veteran
Posts: 1511
Joined: Sun Aug 17, 2008 5:09 am
Location: Louisiana, United States
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain » Wed Nov 23, 2011 11:13 pm

Oh, I forgot to mention that the AB folder I sent you also has a custom window model that was made by Soja.

User avatar
dormantlemom
Polygon
Polygon
Posts: 38
Joined: Wed Mar 16, 2011 6:24 pm
Location: peterborough, england
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom » Sun Nov 27, 2011 12:16 am

Keychain wrote:Oh, I forgot to mention that the AB folder I sent you also has a custom window model that was made by Soja.
Aye thanks a lot by the way

Done a lot this week, although admittedly i strayed a bit from the path. I went about producing an interactive boss (kanade ofc) that would chase and attack players (using logic and triggers, not real AI). Its still in progress, but it works OK. Consider it a kind of side attraction
Last edited by dormantlemom on Fri Feb 06, 2015 11:57 am, edited 1 time in total.
Image

User avatar
Shana
Lead Developer
Lead Developer
Posts: 2969
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by Shana » Sun Nov 27, 2011 12:31 am

Those are actually from OC btw.
Image

User avatar
dormantlemom
Polygon
Polygon
Posts: 38
Joined: Wed Mar 16, 2011 6:24 pm
Location: peterborough, england
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom » Sun Nov 27, 2011 12:43 am

W0rf0x wrote:Those are actually from OC btw.
wow really? I never saw them before. Guess i dont pay enough attention.

I might have to ask for permission to use them nearer the time then :)
Image

Post Reply