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Re: The Angel Beats! Project [Possible Spoilers]

Posted: Sun Nov 27, 2011 10:20 am
by MaestraFénix
dormantlemom wrote: wow really? I never saw them before. Guess i dont pay enough attention.
Exactly, you dont pay attention, because i told you that a couple of posts before.

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Sun Nov 27, 2011 8:21 pm
by Keychain
It's not a big deal.

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Fri Aug 03, 2012 6:48 am
by Blue9080
Just curious is this map still in development at all?

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Fri Aug 03, 2012 11:34 am
by dormantlemom
It will be once again as soon as I've finished off my bioshock map

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Thu Feb 28, 2013 10:04 pm
by dormantlemom
Ill just leave this here:
Image
Image

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Fri Mar 01, 2013 10:11 am
by MaestraFénix
SOON

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Sat Apr 25, 2015 10:17 am
by Plasma HeadCrabD
Maestro Fénix wrote:SOON

But Two years passed...........meantime.it's valve time.

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Sat Apr 25, 2015 4:04 pm
by MaestraFénix
Plasma HeadCrabD wrote:
Maestro Fénix wrote:SOON

But Two years passed...........meantime.it's valve time.

I used to have a VMF of it. It was really big, but without any kind of optimization. Incomplete, as it was only brush work. But even that it looked interesting.
I guess this could have survived in Gmod, but here in OC, with the actual entdata, is impossible.