The Angel Beats! Project [Possible Spoilers]

Misc work in progress screenshots etc...
Post Reply
Axel_m3sh
npc_combine_elite
npc_combine_elite
Posts: 469
Joined: Wed Nov 05, 2008 5:52 am
Location: lolwut L0C4tI0n?
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by Axel_m3sh » Fri Apr 22, 2011 11:18 pm

have you seen the mod Underhell for hl2 yet? they have a night day system that uses color correction to get the atmosphere right although it might be tricky for a novice in hammer, also mappers don't use carve ever. I find it wasteful on brushfaces.

User avatar
dormantlemom
Polygon
Polygon
Posts: 38
Joined: Wed Mar 16, 2011 6:24 pm
Location: peterborough, england
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom » Sat Apr 23, 2011 12:28 am

Axel_m3sh wrote:have you seen the mod Underhell for hl2 yet? they have a night day system that uses color correction to get the atmosphere right although it might be tricky for a novice in hammer, also mappers don't use carve ever. I find it wasteful on brushfaces.
I agree carve isnt very effective and it causes problems, but it seems to work well enough if used appropriately (the carved area is only a few holed for windows and the building will be redone anyways).

And no i havent seen it, ill take a look. This project has no definitive timescale, so i can learn more about cc and other more advanced elements if it looks promising, such as advanced particle effects and the million other entities and their variables
Image

User avatar
Keychain
Obsidian Veteran
Obsidian Veteran
Posts: 1511
Joined: Sun Aug 17, 2008 5:09 am
Location: Louisiana, United States
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain » Sat Apr 23, 2011 12:27 pm

You don't see nighttime very often in Angel Beats anyway. Mostly daytime and sunset/sunrise.

User avatar
dormantlemom
Polygon
Polygon
Posts: 38
Joined: Wed Mar 16, 2011 6:24 pm
Location: peterborough, england
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom » Sat Apr 23, 2011 1:23 pm

Otonashi wakes up by the steps at night and the gidemo performances are also nighttime I think? But yeah appart ffrom that it is mostly day
Image

User avatar
dormantlemom
Polygon
Polygon
Posts: 38
Joined: Wed Mar 16, 2011 6:24 pm
Location: peterborough, england
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom » Mon May 09, 2011 10:44 pm

Time for another update. No internet again for the last too weeks and steam wont let me use the SDK. Hopefully fixed soon. However I got some work done, including progress on a kanade model (xenoaisams work is very helpful).

Other than that, little progress and probably little will be done till mid june, then I get 4 month holiday.


Unrelated but any UK people here? If so anyone attending i43 in august?
Image

User avatar
Keychain
Obsidian Veteran
Obsidian Veteran
Posts: 1511
Joined: Sun Aug 17, 2008 5:09 am
Location: Louisiana, United States
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain » Tue May 10, 2011 5:31 am

Little progress for me as well unfortunately. Too busy doing other things. Not giving up on this project though. T^T

User avatar
Saiax
Donator
Donator
Posts: 20
Joined: Thu May 27, 2010 9:20 pm
Location: England

Re: The Angel Beats! Project [Possible Spoilers]

Post by Saiax » Wed May 18, 2011 12:54 am

Hello everyone.
Nice to see a project going on here, which people are assisting you, I would love to help, but im still learning/practicing. I happened to come across a good site for picture references for modelers out there who are helping :)
http://www.imfdb.org/wiki/Angel_Beats!

Due to link taking it an emtpy page, be sure to put the ! at the end of it.

User avatar
MaestraFénix
Team Member
Team Member
Posts: 2463
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by MaestraFénix » Wed May 18, 2011 12:37 pm

Saiax wrote:Hello everyone.
Nice to see a project going on here, which people are assisting you, I would love to help, but im still learning/practicing. I happened to come across a good site for picture references for modelers out there who are helping :)
http://www.imfdb.org/wiki/Angel_Beats!

Due to link taking it an emtpy page, be sure to put the ! at the end of it.
Lol, i have a quarter of these weapons ready to use (half due the oc_metalslug map, the rest for tests). When you need it, call me to give the models and scripts.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
dormantlemom
Polygon
Polygon
Posts: 38
Joined: Wed Mar 16, 2011 6:24 pm
Location: peterborough, england
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom » Wed May 18, 2011 9:14 pm

You could provide such models? All I need AT PRESENT is a kanade model that isn't insanely blocky. Probably needed later are other weapons including nodas axe, though these I can create if it comes to it.

Update:
Began work on otonashis train wreck tunnel area. I aim to now perfect map area in order of visitation. Also done massive conversions of brushes to entities (thanks christ for propper)
Image

User avatar
Andrax17
Beta Tester
Beta Tester
Posts: 451
Joined: Wed May 05, 2010 7:11 pm
Location: Finland
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by Andrax17 » Wed May 18, 2011 9:41 pm

dormantlemom wrote: All I need AT PRESENT is a kanade model that isn't insanely blocky.
Mesark already did Kanade model for Keychain, its her personal model on KeyFox

User avatar
MaestraFénix
Team Member
Team Member
Posts: 2463
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by MaestraFénix » Thu May 19, 2011 8:43 am

dormantlemom wrote:You could provide such models? All I need AT PRESENT is a kanade model that isn't insanely blocky.

Give me a week to do it. Mesark have a HD model, but i can give you another version.

About the axe, Nirrti made it, and Link animate it.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
dormantlemom
Polygon
Polygon
Posts: 38
Joined: Wed Mar 16, 2011 6:24 pm
Location: peterborough, england
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by dormantlemom » Thu May 19, 2011 1:09 pm

Maestro Fénix wrote:
dormantlemom wrote:You could provide such models? All I need AT PRESENT is a kanade model that isn't insanely blocky.

Give me a week to do it. Mesark have a HD model, but i can give you another version.

About the axe, Nirrti made it, and Link animate it.

thank you mso much my friend
Image

User avatar
MaestraFénix
Team Member
Team Member
Posts: 2463
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by MaestraFénix » Thu May 19, 2011 1:49 pm

Found her:

Image

It comes into a 3DCG format.


(My reaction when i realized that was a 3DCG model):

[BBvideo 425,350]http://www.youtube.com/watch?v=umDr0mPu ... re=related[/BBvideo]

Now, someone kill me, please.
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
destiny
Obsidian Premium
Obsidian Premium
Posts: 1906
Joined: Thu Feb 19, 2009 12:33 pm
Location: i forgot like always.
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by destiny » Thu May 19, 2011 3:59 pm

youf stil got some work to do fenix so we cant kill you yet.
anime watcher and manga reader and doesnt care what others think of it.
Image Image

User avatar
MaestraFénix
Team Member
Team Member
Posts: 2463
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: The Angel Beats! Project [Possible Spoilers]

Post by MaestraFénix » Thu May 19, 2011 4:48 pm

Image

It was easy port from 3DCG. Now, only lefts re-rig her to Source (i think that is not necesary make her faceposeable, is only a placeholder).
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

Post Reply