Page 5 of 9

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Fri Apr 22, 2011 11:18 pm
by Axel_m3sh
have you seen the mod Underhell for hl2 yet? they have a night day system that uses color correction to get the atmosphere right although it might be tricky for a novice in hammer, also mappers don't use carve ever. I find it wasteful on brushfaces.

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Sat Apr 23, 2011 12:28 am
by dormantlemom
Axel_m3sh wrote:have you seen the mod Underhell for hl2 yet? they have a night day system that uses color correction to get the atmosphere right although it might be tricky for a novice in hammer, also mappers don't use carve ever. I find it wasteful on brushfaces.
I agree carve isnt very effective and it causes problems, but it seems to work well enough if used appropriately (the carved area is only a few holed for windows and the building will be redone anyways).

And no i havent seen it, ill take a look. This project has no definitive timescale, so i can learn more about cc and other more advanced elements if it looks promising, such as advanced particle effects and the million other entities and their variables

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Sat Apr 23, 2011 12:27 pm
by Keychain
You don't see nighttime very often in Angel Beats anyway. Mostly daytime and sunset/sunrise.

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Sat Apr 23, 2011 1:23 pm
by dormantlemom
Otonashi wakes up by the steps at night and the gidemo performances are also nighttime I think? But yeah appart ffrom that it is mostly day

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Mon May 09, 2011 10:44 pm
by dormantlemom
Time for another update. No internet again for the last too weeks and steam wont let me use the SDK. Hopefully fixed soon. However I got some work done, including progress on a kanade model (xenoaisams work is very helpful).

Other than that, little progress and probably little will be done till mid june, then I get 4 month holiday.


Unrelated but any UK people here? If so anyone attending i43 in august?

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Tue May 10, 2011 5:31 am
by Keychain
Little progress for me as well unfortunately. Too busy doing other things. Not giving up on this project though. T^T

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Wed May 18, 2011 12:54 am
by Saiax
Hello everyone.
Nice to see a project going on here, which people are assisting you, I would love to help, but im still learning/practicing. I happened to come across a good site for picture references for modelers out there who are helping :)
http://www.imfdb.org/wiki/Angel_Beats!

Due to link taking it an emtpy page, be sure to put the ! at the end of it.

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Wed May 18, 2011 12:37 pm
by MaestraFénix
Saiax wrote:Hello everyone.
Nice to see a project going on here, which people are assisting you, I would love to help, but im still learning/practicing. I happened to come across a good site for picture references for modelers out there who are helping :)
http://www.imfdb.org/wiki/Angel_Beats!

Due to link taking it an emtpy page, be sure to put the ! at the end of it.
Lol, i have a quarter of these weapons ready to use (half due the oc_metalslug map, the rest for tests). When you need it, call me to give the models and scripts.

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Wed May 18, 2011 9:14 pm
by dormantlemom
You could provide such models? All I need AT PRESENT is a kanade model that isn't insanely blocky. Probably needed later are other weapons including nodas axe, though these I can create if it comes to it.

Update:
Began work on otonashis train wreck tunnel area. I aim to now perfect map area in order of visitation. Also done massive conversions of brushes to entities (thanks christ for propper)

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Wed May 18, 2011 9:41 pm
by Andrax17
dormantlemom wrote: All I need AT PRESENT is a kanade model that isn't insanely blocky.
Mesark already did Kanade model for Keychain, its her personal model on KeyFox

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Thu May 19, 2011 8:43 am
by MaestraFénix
dormantlemom wrote:You could provide such models? All I need AT PRESENT is a kanade model that isn't insanely blocky.

Give me a week to do it. Mesark have a HD model, but i can give you another version.

About the axe, Nirrti made it, and Link animate it.

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Thu May 19, 2011 1:09 pm
by dormantlemom
Maestro Fénix wrote:
dormantlemom wrote:You could provide such models? All I need AT PRESENT is a kanade model that isn't insanely blocky.

Give me a week to do it. Mesark have a HD model, but i can give you another version.

About the axe, Nirrti made it, and Link animate it.

thank you mso much my friend

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Thu May 19, 2011 1:49 pm
by MaestraFénix
Found her:

Image

It comes into a 3DCG format.


(My reaction when i realized that was a 3DCG model):

[BBvideo 425,350][/BBvideo]

Now, someone kill me, please.

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Thu May 19, 2011 3:59 pm
by destiny
youf stil got some work to do fenix so we cant kill you yet.

Re: The Angel Beats! Project [Possible Spoilers]

Posted: Thu May 19, 2011 4:48 pm
by MaestraFénix
Image

It was easy port from 3DCG. Now, only lefts re-rig her to Source (i think that is not necesary make her faceposeable, is only a placeholder).