Obsidian Update

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Hell-met
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Post by Hell-met » Sat Jul 29, 2006 2:30 am

:hyper:

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Scrap
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Post by Scrap » Sat Jul 29, 2006 2:31 am

Nokia wrote:
Scrap wrote:so is the lead coder gonna steal sum maps and monster from black mesa mod and get it in obsidian?

disclaimer- by steal i mean ask politely
No BMS Code or maps will be present in this mod =p


Though, do expect some interesting things; coming to a steam near you!
like what? :D come on, just a little hint, anything.

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Post by [JSC]King of the crowbar » Sat Jul 29, 2006 3:58 am

leet
your love fills me up when the blood in my body has drained, your strength is my my back bone when i fell every bone break.

atreyu- nevadas grace

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Power-Mad
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Post by Power-Mad » Sat Jul 29, 2006 4:13 am

Scrap wrote:
Nokia wrote:
Scrap wrote:so is the lead coder gonna steal sum maps and monster from black mesa mod and get it in obsidian?

disclaimer- by steal i mean ask politely
No BMS Code or maps will be present in this mod =p


Though, do expect some interesting things; coming to a steam near you!
like what? :D come on, just a little hint, anything.
Donkeys with jetpacks on them.
Image

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Scrap
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Post by Scrap » Sat Jul 29, 2006 4:31 am

Power-Mad wrote:
Scrap wrote:
Nokia wrote:
Scrap wrote:so is the lead coder gonna steal sum maps and monster from black mesa mod and get it in obsidian?

disclaimer- by steal i mean ask politely
No BMS Code or maps will be present in this mod =p


Though, do expect some interesting things; coming to a steam near you!
like what? :D come on, just a little hint, anything.
Donkeys with jetpacks on them.
hehe :P , but no hamsters with lethal pancakes on there heads i hope

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gtaiiilc
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Post by gtaiiilc » Sat Jul 29, 2006 5:28 am

to bad you cant get the rights to do Black Mesa CO-OP map pack :(
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Sam!00!
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Post by Sam!00! » Thu Aug 03, 2006 6:16 pm

Scrap wrote:
Power-Mad wrote:
Scrap wrote:
Nokia wrote:
Scrap wrote:so is the lead coder gonna steal sum maps and monster from black mesa mod and get it in obsidian?

disclaimer- by steal i mean ask politely
No BMS Code or maps will be present in this mod =p


Though, do expect some interesting things; coming to a steam near you!
like what? :D come on, just a little hint, anything.
Donkeys with jetpacks on them.
hehe :P , but no hamsters with lethal pancakes on there heads i hope
:old: :garryblow:

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gtaiiilc
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SDK UPDATED!!!!!

Post by gtaiiilc » Sat Aug 05, 2006 1:47 am

SDK UPDATED!!!!! link to change log http://developer.valvesoftware.com/wiki ... ease_Notes

bigest things
Uses the lastest shipping version of the Source Engine (HL2: Episode One).
Mod makers should always use its SteamAppId (215) in their single player and multi-player mods.
'Create Mod Wizard' looks for any mods that are referencing SteamAppId 220 and reminds the user to change this to SteamAppId 215. The user must make this change manually.
and the sdk code has been updated!
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Sam!00!
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Post by Sam!00! » Sat Aug 05, 2006 1:03 pm

YYYYYYYYESSSSSSSSSSSSSSS!!!!!!!!!!!!!

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Hyperjag3
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Post by Hyperjag3 » Sat Aug 05, 2006 8:35 pm

It's going to take me a few days to get this new code merged into Obsidian, there were over 1500 files changed.

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Post by Svanrog » Sat Aug 05, 2006 8:48 pm

Hyperjag3 wrote:It's going to take me a few days to get this new code merged into Obsidian, there were over 1500 files changed.
Oh crap! Will this result in any new bugs since you have to merge the new code with Obsidian's?

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Tono-Tako
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Post by Tono-Tako » Sat Aug 05, 2006 8:52 pm

but we will have faster load times? better grafics?
thank to god!11 and hyperjag3 and skidz and... valve :D
regards..
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Post by Svanrog » Sat Aug 05, 2006 9:23 pm

We will at least have less lag! Hopefully.

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gtaiiilc
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Post by gtaiiilc » Sat Aug 05, 2006 10:24 pm

Oniyuri wrote:We will at least have less lag! Hopefully.
and I think this fixes the water crash!
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