Version 1.32 Patch Ready

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Shana
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Version 1.32 Patch Ready

Post by Shana » Thu Jul 31, 2008 2:10 pm

Patch 1.32 is ready, beside some bugfixes and a new feature, This patch also adds an option to turn dynamic content mounting off and get back to static mounting, this should fix the graphic problems for ATI users, but the downside of this is that you have to restart the mod every time you change the mounts, and your client will not automatically adjust your mounts to what the map/server needs. Since there is no other way we know of to get around this issue, we are sorry for the inconveniences it causes.

*Changes / Additions
- Optimized merchant, player model asset, and points transfer data sending.
- Fixed several player model exploits.
- Added Ammo drop window.
- Added an option to turn off content flushing.
- Fixes and alterations made to ep2 coop.
- Added Romka's Gordon playermodel.


*Maps

- Updated oc_wgh.
- Temporary fix for oc_freezingpoint's not respawning RPG.
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fug4life
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Post by fug4life » Thu Jul 31, 2008 2:15 pm

good news will download, I still say that the easiest way for ati users is to fire up a listen server on a map they dont want to play then join a server that they want. It fixes my ati problems everytime. Thats if you want the dynamic mounting as an ati user but, nice to have the option.

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Vasili
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Post by Vasili » Thu Jul 31, 2008 2:29 pm

I wasnt having trouble with the Mounting system (I use ATI) but at least the mod aint dead

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Post by pinchia » Thu Jul 31, 2008 3:24 pm

If I'm making a clean install.
Should I install 1.31patch before installing 1.32patch?
Or just install 1.32?

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Shana
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Post by Shana » Thu Jul 31, 2008 3:52 pm

pinchia wrote:If I'm making a clean install.
Should I install 1.31patch before installing 1.32patch?
Or just install 1.32?
1.3 -> 1.31 -> 1.32
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Post by Hell-met » Thu Jul 31, 2008 7:15 pm

Playermodel exploit?

A exploit if when you use something unintended to win the game :O

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Vasili
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Post by Vasili » Thu Jul 31, 2008 7:31 pm

Hell-met wrote:Playermodel exploit?

A exploit if when you use something unintended to win the game :O
Please do not rape the combine sir

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Post by skidz » Thu Jul 31, 2008 7:35 pm

pinchia wrote:If I'm making a clean install.
Should I install 1.31patch before installing 1.32patch?
Or just install 1.32?
Do as worfox said and,
We will make another full installer soon to make this easier.

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Sonic
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Post by Sonic » Thu Jul 31, 2008 7:51 pm

Spreads the word of the patch to the peeps ^_^
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Shana
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Post by Shana » Thu Jul 31, 2008 8:24 pm

Hell-met wrote:Playermodel exploit?
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Tono-Tako
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Post by Tono-Tako » Fri Aug 01, 2008 8:36 am

gordon freeman isnt in the select model menu
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Post by DaMaN » Fri Aug 01, 2008 8:41 am

Yay! Another patch! Glad to see all these patches coming out! ;)
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Also, check out my Blag: http://daman-amappersworld.blogspot.com/

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Post by Hydra » Fri Aug 01, 2008 9:24 am

Bah, static mounting. Only bad news for me this patch. On the other hand, ammo drop can be handy.

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Post by Hell-met » Fri Aug 01, 2008 10:04 am

Bad news?

It fixes the ATI visual glitching, in other words this was *technically* just for you and the others.

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Post by sgae » Fri Aug 01, 2008 10:32 am

Tono-Tako wrote:gordon freeman isnt in the select model menu
+1

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