Obsidian Update

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skidz
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Obsidian Update

Post by skidz » Sun Aug 13, 2006 5:27 am

Valve recently released the huge SDK update which included some new toys. The update also fixed a number of Hammer and model compiler issues as well. Hyper has finished implementing the new code and everything is working well. So now for the next release, on top of Valves updates and some fixes, we will be giving some of the maps an HDR lighting pass. This image to the right shows HDR in the docks map, just as the player walks from the darker warehouse area to the outside area.
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Post by Power-Mad » Sun Aug 13, 2006 5:30 am

Nice, to bad my graphcis card can't run hdr.
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Scrap
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Post by Scrap » Sun Aug 13, 2006 5:38 am

HDR isnt that amazing realy, its like a bloom effect echanted.

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Post by [JSC][GU]PREDATOR » Sun Aug 13, 2006 5:42 am

It looks like a bloom effect from gmod

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Post by skidz » Sun Aug 13, 2006 5:44 am

Scrap wrote:HDR isnt that amazing realy, its like a bloom effect echanted.
I think it makes the maps pretty sexy, because hl2 normally is so dark and cold, can really pickup a map and make it look sunny and warm.
But the new code updates optimize a lot of things, so thats a plus.

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Post by Power-Mad » Sun Aug 13, 2006 5:47 am

I really hope it's a miricle cure for those random crashes.
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Post by skidz » Sun Aug 13, 2006 5:48 am

[JSC]_PREDATOR wrote:It looks like a bloom effect from gmod
Have you seen Valves HDR before? It doesnt stay in one exposure, its all dynamic. So it wouldnt look like that screenshot constantly, it would change and act like your eyes are adjusting to the new light level.

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Post by [JSC][GU]PREDATOR » Sun Aug 13, 2006 5:49 am

Yeah i have seen HDR before on css :P
but you can make it look like HDR with bloom on gmod

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Post by skidz » Sun Aug 13, 2006 5:53 am

[JSC]_PREDATOR wrote:Yeah i have seen HDR before on css :P
but you can make it look like HDR with bloom on gmod
I wouldnt compare garrys work to Valves :P

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Post by [JSC][GU]PREDATOR » Sun Aug 13, 2006 5:55 am

skidz wrote:
[JSC]_PREDATOR wrote:Yeah i have seen HDR before on css :P
but you can make it look like HDR with bloom on gmod
I wouldnt compare garrys work to Valves :P
o no not by a long shot! :shock:

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Post by Kinhoshi » Sun Aug 13, 2006 6:26 am

Sweet! But I may have to lower the graphics for a good framerate... :\

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Post by Omega1 » Sun Aug 13, 2006 8:00 am

Always good to hear that progress on a mod is going well.

However, I personally feel that HDR does not belong in docks, as opposed to other maps. The map looks very cloudy and dreary, and it sets the atmosphere nicely. With HDR, it looks like it's bright and sunny, which really contrasts with what the map's lighting really looks like. As far as I know (Although I admit to knowing nothing about mapping and implementing features such as HDR), there's really no way to "tone down" the effects of HDR. Still, I will support whatever changes are made because I support this mod wholeheartedly in its entirety.
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Post by skidz » Sun Aug 13, 2006 9:04 am

Stadium will also get hdr and some changes. You can turn HDR off.
We dont have a lot of maps that really suit it atm. Docks is the only real open map that I could think of and we want to have it at least in acouple maps.

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Post by nefarious » Sun Aug 13, 2006 10:28 am

This looks like a nice update to look forward on, thanks.

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Post by Svanrog » Sun Aug 13, 2006 1:19 pm

HDR is nice. A shame that my graphics card doesn't support it. :x

I just need to ask a few questions:
To allow HDR in my map, do I only have to do a HDR compile? :?:
How much larger is a HDR compiled map than a non-HDR? :?:
Even though my graphics card can't show HDR, can it do a proper HDR compile? :?:

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