Obsidian Conflict Devblog Video #1

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Re: Obsidian Conflict Devblog Video #1

Post by Axel_m3sh »

<insert comment about dual wielding super weapons>

What I'd find interesting is if you could actually dual wield grapple hooks lol. Fun puzzle map that includes swinging anyone?
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destiny
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Re: Obsidian Conflict Devblog Video #1

Post by destiny »

always wanted to swing aroung with the grapple hook.
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Re: Obsidian Conflict Devblog Video #1

Post by RocketRunner »

That could be interesting, swinging around on a grappling hook while firing a pistol.
I usually run from rockets.
Pretty straightforward.
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Re: Obsidian Conflict Devblog Video #1

Post by Neico »

Say hello to Metroid Prime lol...
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MaestraFénix
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Re: Obsidian Conflict Devblog Video #1

Post by MaestraFénix »

I dont like very much the way how the hook works. It dont allow you fire it quickly, so you cant use it for a platform zone. Also, the way it pulls you is erratic, leaving you fall sometimes.
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Re: Obsidian Conflict Devblog Video #1

Post by LivingWithGames »

JuiceandChocolate wrote:Does this mean my dreams of dual wielding rocket launchers won't come true?
I would like to see it too but it would be like this way: once both RPGs fired their first missile, reload both guns.And that goes.Having a double fire with those would be awesome too.(Both RPGs fired at the same moment.)

P.S.: You have made a post but when I check in your profile, it says you have 0 posts.What the heck?
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Re: Obsidian Conflict Devblog Video #1

Post by z33ky »

Well, it's an option in the weapon-scripts, you can easily adapt it. Yes, even for the grapple hook.

The online lag for the hooks was also nagging me for quite a while, perhaps I will take a look over the code ... when I finally get back to doing some more work...

Code: Select all

while(!bugQueue.Empty())
{
	featureList.Insert(bugQueue.Pop());
}
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