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How do I put npcs from previous games(such as HL:S) in a mod

Posted: Wed Mar 14, 2007 5:05 am
by diabl091
Ok I'm trying to get zombine into my mod but can't. I've got all it's materials, models, animations, sound, and script files. Does it need coding or did I screw it up?

Posted: Wed Mar 14, 2007 1:28 pm
by Bloomer
what do you mean 'zombies into your mod?'

You mean into a map? or is it already set to spawn in the map...or what?

lol a little more info plz ;)

Posted: Wed Mar 14, 2007 9:05 pm
by diabl091
It's set to spawn in the map but whenever the map loads it won't create the zombine.

Posted: Thu Mar 15, 2007 4:15 am
by Bloomer
diabl091 wrote:It's set to spawn in the map but whenever the map loads it won't create the zombine.

Are you sure its not something wrong with the trigger you made in the map? you shouldn't have to put models or anything into the mod...i never did lol.
Try loading an hl2 map to see if the zombies spawn or not. That will rule out if its just your map or if its your mod. you shouldn't need any extra coding, besides animations.

AND!!!

Have you tried google? xD if you have then ill look more into this problem to help you out as much as i possibly can.

Posted: Thu Mar 15, 2007 5:34 am
by skidz
zombines

Posted: Thu Mar 15, 2007 7:18 am
by Bloomer
....
Man im stupid.

:(

Posted: Thu Mar 15, 2007 11:02 am
by LinkNEO
Oh Zombines. not zombies.
lol oops didn't see that.

Posted: Thu Mar 15, 2007 6:04 pm
by Lark
its not UT04 you have to code in the npc not just drag and drop files like that sorry jut play oc.

Posted: Fri Mar 16, 2007 5:09 pm
by skidz
gtaiiilc wrote:its not UT04 you have to code in the npc not just drag and drop files like that sorry jut play oc.
:lol: