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DEMAND!

Posted: Sun May 20, 2007 8:43 am
by Chandler
That someone point me to a project that involves the Half Life SDK being updated to the .Net 2.0 code (VS 2005 basically)

reason I ask is I cannot find a 6.0 (I do shit legally, thank you), and no one likes VS 7.1. Unless Skidz is using it.

So link meh.

Posted: Sun May 20, 2007 7:49 pm
by skidz
I still have 6.0 somewhere around here. I don't mod Half-Life 1 so I cant help.

Posted: Sun May 20, 2007 8:40 pm
by Chandler
>.<

Personally I think Half Life 1 is much easier to mod.

Posted: Wed May 23, 2007 11:19 am
by Neico
yeah but looking much more stupid too :P

Posted: Wed May 23, 2007 8:31 pm
by Chandler
Have you ever played Move In!
?
Or seen videos of Sven Co-op 3.5?
What about The Paranoia Single Player Mod which looks like Half Life 2 But was made for HL1?
UE3 is easier to Mod than HL2.

Also, your avatar can die
~desu

Posted: Wed May 23, 2007 8:47 pm
by Maxunit
Sure, Half-Life 1 is maybe easier to mod, I don't really know. I started "modding" with the Source SDK (Hammer) and the VTF File Format. I'm not familiar with Wally, .wad files etc, only a bit to know, how to extract textures out of .wad files.

Personally I prefer modding Source Engine Based Games.

Posted: Wed May 23, 2007 10:05 pm
by fug4life
Don't know about modding, and the little I know about worldcraft and hammer. All I know is the ability to create displacements made me never consider going back! I never finsihed my map for cs cause I was trying to make funky sand dunes and Vertex manipulation whilst has it uses is just limited!

As for coding! I'm sure Source is more complex! But im sure it allows for much more creativity!

Posted: Thu May 24, 2007 4:11 am
by Chandler
not really
you want to get creative
you roll your own
You can actually modify the HL1 engine to use PhysX whereas with the Source Engine not so much (it's quite easy for the PhysX actually, there's a tutorial on the net somewheres)

Also, UnrealED's way of creating maps is kinda of kooler.