Monster HUD?

C++ Got ya down? Half-Life 2 Coding Related.
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Drak
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Monster HUD?

Post by Drak »

Like in SvenCoop, and obsidian (Obviously). There's the "monster hud". AKAK: When looking at monsters, you see there information.
Well, i was trying to implement this, but my way is so hackish (Sending tracelines in the player prethink). I was wondering if there was a better way?
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skidz
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Post by skidz »

Obsidian just adds on to the info hud element valve already made for player information.
Drak
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Post by Drak »

Would you happen to know were in the SDK it's located?
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skidz
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Post by skidz »

hl2mp_hud_target_id.cpp I think.
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