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Yeah.. I need some textures porting from a hl1 model please.

Posted: Thu May 03, 2007 8:28 am
by ViralHatred
I need the high res reskins for romka's grunts (not the OC ones the Op4 like ones) converting to source please in the original files :)

Thanks to anyone who can.

Posted: Sat May 05, 2007 1:19 am
by skidz
Post the model and Ill do it for you.

Posted: Sat May 05, 2007 4:30 am
by LinkNEO
Like the hl1 bull and vort, i think we should do the same to the grunt.
Have the move's like in Hl1 but a new look.

Posted: Sun May 06, 2007 6:50 am
by skidz
The reason I used the combine animations for the grunts was because the old grunts animations didn't have the 360 degree movement blends and a lot of other stuff that look way better. Plus Romka, being the pro that he is, did all the vertex weights and used the HL2 humanoid rig. I could never redo the weights as good as he did, so I wouldn't try.

Posted: Sun May 06, 2007 8:53 pm
by LinkNEO
ok.

Posted: Wed May 09, 2007 1:57 pm
by fug4life
I like the grunts, I think they look amazing and their radio commands make me all nostalgic about hl1. I think they are ok in combat the ones in hl1 were quite simply Aimbots i.e they dint miss yoiur head often, thats all that made them tough. lets face it combine aren't the toughest either. I think the grunts just need to be placed with a bit of thought by the map maker. Also most of the grunts you encounter in hl1 is in the first half of the game when you have the smaller weapons like pistol shotgun and smg!

MR YOU ARE GOING DOWN!
WE WILL KICK YOUR ARSE!

you've gotta love it!

Posted: Thu May 10, 2007 2:14 pm
by LinkNEO
ya.
Hl1 Grunts kick ass.

Posted: Fri May 11, 2007 8:37 am
by ViralHatred
Well if i were to make a map, make them suprise you through skylights and doors.

Posted: Sat May 12, 2007 2:07 am
by Power-Mad
We need more accuracy on our grunts. Ever played smod? Slow mo a combine there... their shots at you are pathetic!

Posted: Sat May 12, 2007 7:45 am
by ViralHatred
Triggers and bullseyes can do a very slight fix on that. Improving weapon scripts can fix it a little too.