Dojo paper walls.

Request prop/weapon models, mapping prefabs, map textures or texture replacements here.
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fug4life
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Dojo paper walls.

Post by fug4life »

@Blues mainly this post.


So, here is a paper texture I fluked (as I don't know what the hell I'm doing when it comes to making textures, I litterally guess).

Image

The wooden cross sections are brushes and you can see the outer inner edges create lighting problems, and the whole thing is quite exspensive.

The paper texture was a coloured texture as a (I think) a vector layer onto a raster background. 1024x1024 72,000 pixels 8bit RGB. All saved as a normal map with alpha.

and I made a vmt like this:

Code: Select all

"lightmappedgeneric" {
    "$basetexture" "fug\paper"
    "$selfillum" 1
    "$surfaceprop" "paper"
}
Now to be honest I have no idea what the f**k I'm doing.

Help, tips, advice? try not to laugh too hard! :lol:
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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fug4life
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Post by fug4life »

Image


The sort of colours.

If I still had ms paint I would of used that to give examples believe me.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Vasili
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Post by Vasili »

you have too many wooden bars.
every second one should go.
Blues
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Post by Blues »

I started working on something, don't worry.
Hope I'll have the passion to finish it tomorrow ;)
:lmao:
Image Image Image

Excuse me for being rude. I'm usually drunk while posting.
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