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Posted: Fri Nov 09, 2007 9:41 pm
by Tono-Tako
Fire_cube wrote:
Okay enough of my failed elitism, what does that even mean?
LOL
Posted: Fri Nov 09, 2007 10:15 pm
by Hell-met
Posted: Fri Nov 09, 2007 10:26 pm
by skidz
Premature advisor with overly large face cable?
Posted: Fri Nov 09, 2007 10:28 pm
by Hell-met
Yeah the ropes are pretty much like normal hammer ropes attached on the model so they arent affected by scale values D:
Posted: Sat Nov 10, 2007 3:51 am
by Sonic
Fire_cube wrote:
Breen - "Finally the day i have dreamed of for so long! A combine advisor for every home, with attached walking lead!"
Posted: Mon Nov 12, 2007 7:45 pm
by larz
W0rf0x wrote:messing arround with prop_scalable
(images)
Has nothing to do with the prop_scalable, but i love how the models now cast shadows on themself (thats the only map were i could turn on dynamic shadows, on the normal ep2 maps i get ~10 fps with flashlight turned on)
brainbug from starship troopers
Posted: Mon Nov 12, 2007 8:27 pm
by Prototstar
Indeed, a brainbug from SST. Now SST maps please.
Posted: Mon Nov 12, 2007 8:38 pm
by larz
XD would be awsomes
Posted: Mon Nov 12, 2007 8:42 pm
by Prototstar
If Red Katana designed a arachnid model, it would become popular.
Posted: Mon Nov 12, 2007 9:02 pm
by Vasili
Look what i found
The HEV thing
Lamar in the rocket when it is in the silo, i shut the door
Posted: Mon Nov 12, 2007 11:06 pm
by Hell-met
old OLD AND OLD
Posted: Tue Nov 13, 2007 2:15 am
by larz
Vasili wrote:Look what i found
The HEV thing
Lamar in the rocket when it is in the silo, i shut the door
i CANT fraking clicky it!
its dead to me
Posted: Tue Nov 13, 2007 5:48 am
by Tono-Tako
Fire_cube wrote:old OLD AND OLD
fraking OLD
Posted: Tue Nov 13, 2007 8:03 am
by larz
Tono-Tako wrote:Fire_cube wrote:old OLD AND OLD
fraking OLD
reminds of a song by darkthrone
"too old, too fraking cooooolllllld!!!" \m/
Posted: Tue Nov 13, 2007 1:37 pm
by sgae
Tono-Tako wrote:Fire_cube wrote:old OLD AND OLD
fraking OLD