Too bad the view models are broken (well those parts are normally hidden for optimization) but that's not the point. That looks really cool. I could see something like that happening pretty easy with the kinect.
Re: General Valve Game Screenshots/Videos
Posted: Fri Jun 24, 2011 8:54 am
by MaestraFénix
NO ONE POSTED THIS HERE?? SHAME ON ALL OF YOU:
[BBvideo 425,350][/BBvideo]
Re: General Valve Game Screenshots/Videos
Posted: Fri Jun 24, 2011 10:29 pm
by Baddtraxx
XD the Pigeon XD
Re: General Valve Game Screenshots/Videos
Posted: Mon Jul 04, 2011 6:33 pm
by MaestraFénix
[BBvideo 425,350][/BBvideo]
Re: General Valve Game Screenshots/Videos
Posted: Mon Jul 04, 2011 7:27 pm
by destiny
so the time has come for someone else beside freeman to be awakened from gman stasis.
Re: General Valve Game Screenshots/Videos
Posted: Mon Jul 04, 2011 8:55 pm
by DisConnected
Wow, it's been 7 years since HL2 came out, and a mod STILL hasn't used the mortar synth the right way.
Modding community I am disappoint.
Re: General Valve Game Screenshots/Videos
Posted: Mon Jul 04, 2011 9:10 pm
by MaestraFénix
DisConnected wrote:Wow, it's been 7 years since HL2 came out, and a mod STILL hasn't used the mortar synth the right way.
Modding community I am disappoint.
And how must it be used?
Re: General Valve Game Screenshots/Videos
Posted: Mon Jul 04, 2011 11:22 pm
by Gary
DisConnected wrote:Wow, it's been 7 years since HL2 came out, and a mod STILL hasn't used the mortar synth the right way.
Modding community I am disappoint.
Maybe that is the reason they cut it.
Re: General Valve Game Screenshots/Videos
Posted: Wed Jul 06, 2011 1:26 am
by DisConnected
Maestro Fénix wrote:
DisConnected wrote:Wow, it's been 7 years since HL2 came out, and a mod STILL hasn't used the mortar synth the right way.
Hovering low above the ground, it was to use its mortar to throw "energy grenades"[2] flinging upwards its rear section, similar to a catapult. It was likely to be used as a support infantry by the Combine, its attack allowing it to hit only far targets, being inefficient at close range (according to the file "skill.cfg" in the Half-Life 2 files, its energy grenades were to have a good range, but only inflict minor damage to targets).
Hovering low above the ground, it was to use its mortar to throw "energy grenades"[2] flinging upwards its rear section, similar to a catapult. It was likely to be used as a support infantry by the Combine, its attack allowing it to hit only far targets, being inefficient at close range (according to the file "skill.cfg" in the Half-Life 2 files, its energy grenades were to have a good range, but only inflict minor damage to targets).
That sounds easy to do, considering that for example we have an entity in hammer that simulates a enemy launching a nade.