General TF2 Thread

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MaestraFénix
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Re: General TF2 Thread

Post by MaestraFénix » Tue Jul 12, 2011 9:42 am

http://www.teamfortress.com/post.php?id=5816

Behind the scenes of the MtM.

Interesting the cut concepts.
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Re: General TF2 Thread

Post by RocketRunner » Sun Jul 17, 2011 10:02 pm

Is that what Source Film Maker looks like to them?
I usually run from rockets.
Pretty straightforward.

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Re: General TF2 Thread

Post by destiny » Mon Jul 18, 2011 1:39 pm

does explain where the bodyless head of the spy in the refrigerator comes from.
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Re: General TF2 Thread

Post by MaestraFénix » Wed Jul 20, 2011 10:53 pm

Final Combat (the chinese copy of TF2) published their versions of the Meet the Heavy and Meet the Sniper:


Meet the Fatman:

[BBvideo 425,350]http://www.youtube.com/watch?v=2pBbOLPC ... re=related[/BBvideo]

Meet the Sniper:

[BBvideo 425,350]http://www.youtube.com/watch?v=wH_TxvGM ... re=related[/BBvideo]


At the moment no one could rip those models, because the files are heavy protected, but if someday someone rip it, i gonna port the Sniper model.

EDIT: Lol even there´s is a skin that imitates the Rocketman for TF2: http://www.gamebanana.com/skins/109775
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Re: General TF2 Thread

Post by DisConnected » Wed Jul 20, 2011 11:50 pm

So, in case you didn't know, on Monday Valve put 3 crashed rockets on 3 different maps: pl_barnblitz, 2fort, and badwater. The models of said rockets are "GRockets." You know what this means right? Here, let me explain:

3 rockets.
3 maps.
3 days until Thursday from when the grockets were added (Day when Valve usually hosts big updates)

Gentlemen, the time has finally arrived...Valve learned to count to 3.

Portal 3, Episode 3, L4D3, TF3 confirmed.
Oh, don't be such a baby. Episode 3 will come out.

*Turns to Archimedes*

No it won't.

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Re: General TF2 Thread

Post by destiny » Thu Jul 21, 2011 12:02 am

lol, also can i find it weird that the chinese heavy has the knive of the sniper and that the sniper has the handgun of the scout?
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Re: General TF2 Thread

Post by LivingWithGames » Thu Jul 21, 2011 2:09 am

http://www.gamebanana.com/skins/110467

Just like it's TF2 related,take a look at this skin for all flamethrowers.Oh yes.If i wish using skins,this would be one.

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Re: General TF2 Thread

Post by MaestraFénix » Thu Jul 21, 2011 9:14 am

DisConnected wrote:So, in case you didn't know, on Monday Valve put 3 crashed rockets on 3 different maps: pl_barnblitz, 2fort, and badwater. The models of said rockets are "GRockets." You know what this means right? Here, let me explain:

3 rockets.
3 maps.
3 days until Thursday from when the grockets were added (Day when Valve usually hosts big updates)

Gentlemen, the time has finally arrived...Valve learned to count to 3.

Portal 3, Episode 3, L4D3, TF3 confirmed.
Is this:

http://www.teamfortress.com/grordborts/

http://www.teamfortress.com/grordborts/comic/
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Re: General TF2 Thread

Post by DisConnected » Thu Jul 21, 2011 6:20 pm

Update was hella stupid. The weapons would've been perfect for engineer, giving him a new role without destroying his purpose. He coulda been around the frontlines while his sentry defends the point, and he could allow a push so he isn't constantly camping his sentry. They even fit his technological theme. How they fit the soldier, and why Valve thinks the soldier needs more items (FYI: The Junkyard Justice and another rumored set is supposed to be released soon too) is beyond me.
Oh, don't be such a baby. Episode 3 will come out.

*Turns to Archimedes*

No it won't.

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Re: General TF2 Thread

Post by DisConnected » Sat Jul 23, 2011 12:26 am

I LIED! THE UPDATE IS AMAZING.

Ever since I found out the Cow Mangler can teamkill, it's been a blast.

http://steamcommunity.com/id/Disconnect ... 8439232510

Got a bunch of screenshots. Many full uber medics and engies raging and maximum luls were had.

Right click to charge up a shot, and just go spec when it gets launched.

PS: Sorry for doublepost.
Oh, don't be such a baby. Episode 3 will come out.

*Turns to Archimedes*

No it won't.

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Re: General TF2 Thread

Post by TESLA-X4 » Sun Jul 24, 2011 2:16 am

I fail to comprehend how the update permitting teamkilling makes it an 'amazing' one. You teamkiller.
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.

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Re: General TF2 Thread

Post by DisConnected » Sun Jul 24, 2011 10:01 pm

Because it's pretty fun. But they fixed it so meh, TF2's getting really hard to grief in.

~ Dirty Teamkiller
Oh, don't be such a baby. Episode 3 will come out.

*Turns to Archimedes*

No it won't.

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Re: General TF2 Thread

Post by RocketRunner » Sun Jul 31, 2011 7:24 am

So, the Free2Play Invitational Cup-thing is coming up. Apparently, the final match is Valve vs. the Brink team.

I heard that the COD4 team got whooped hard.
I usually run from rockets.
Pretty straightforward.

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Re: General TF2 Thread

Post by DisConnected » Mon Aug 01, 2011 11:54 pm

RocketRunner wrote:I heard that the COD4 team got whooped hard.
Is anyone surprised by this? It probably took them until half of the match was over to realize why ironsights weren't working.
Oh, don't be such a baby. Episode 3 will come out.

*Turns to Archimedes*

No it won't.

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Re: General TF2 Thread

Post by MaestraFénix » Sat Sep 03, 2011 2:59 pm

Found this during my diary exploration of internet: http://wiki.teamfortress.com/wiki/Model_optimization

Is regrettable that the Machina and the Lubricus Lid have more polys than the characters. And as you can see, very few have LOD models. So here is our answer about why TF2 lags more every day that updates.

(although is true that is a bit "complex" reduce polys in a finished model, that is not an excuse for make a 7000 ply official weapon).


And obviously, the lasers continue lagging everytime someone fires a charged one (8 of those in a game of 24 players makes a incredible lag).
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