Blade Symphony.

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fug4life
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Blade Symphony.

Post by fug4life » Fri Mar 11, 2011 9:47 am

I'm sure you guys have heard of it:
http://www.blade-symphony.com/

[BBvideo 425,350]http://www.youtube.com/watch?v=PAUmCaQh4Gc[/BBvideo]

@ Andrax I was playing with you yesterday and I'm not sure you noticed it was me. Any how I decided to take a little break from OC (Don't worry not for long, I always come back home), I needed a new game to play and none of the games on Steam store caught my eye, so I donated to BS to get 'Supporter Access'.

I'm enjoying the game, though I really am very bad at it.

Also I made a map, my quickest map ever, just one week to build (partly because its just one room).

http://www.punyhumangames.com/forum/vie ... 51&t=21523

I'm going to map a bit for the mod, but I know I'll be back here soon slogging on with my wip for oc.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Keychain
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Re: Blade Symphony.

Post by Keychain » Fri Mar 11, 2011 12:21 pm

I've seen some of the SSS69 members playing it. Don't really know what to think of it. :s

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Re: Blade Symphony.

Post by LivingWithGames » Fri Mar 11, 2011 5:02 pm

I only know this mod because I was fooling around in Moddb.

After I checked the engine for the mod and the videos I thought ''Hmm,If this get a 1st place,maybe I'll check this out because it look really cool.''

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Re: Blade Symphony.

Post by Xenire » Sat Mar 12, 2011 4:46 pm

I saw this mod back quite awhile ago and I was very impressed with it. I was a Jedi Knight fan and it was made in the spirit of that game so I look forward to trying it. Not a fan of the whole supporter thing, but it does look like they put a huge amount of effort into it so they probably deserve it.
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fug4life
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Re: Blade Symphony.

Post by fug4life » Sat Mar 26, 2011 3:55 pm

I want to make my own custom sword for this mod, so today I started & finished my first Modeling tutorial ever, and probably my first go at using 3dsmax:

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I'm not sure if the techniques are optimised or not, but I learn't alot from this, I think.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Re: Blade Symphony.

Post by LivingWithGames » Sat Mar 26, 2011 7:01 pm

Nice going,fug.

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Re: Blade Symphony.

Post by Baddtraxx » Sat Mar 26, 2011 7:45 pm

is the game like soul calibur?
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Andrax17
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Re: Blade Symphony.

Post by Andrax17 » Sat Mar 26, 2011 7:47 pm

Patchouli wrote:is the game like soul calibur?
not really.. Blade Symphony is sword dueling game, not like a fighting game.

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Re: Blade Symphony.

Post by Baddtraxx » Sat Mar 26, 2011 7:49 pm

hmm ima downloading it^- ^
gonna test it a bit =3
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Re: Blade Symphony.

Post by Andrax17 » Sat Mar 26, 2011 8:14 pm

Patchouli wrote:hmm ima downloading it^- ^
gonna test it a bit =3
im pretty sure Blade Symphony is still on closed beta, so if your account isnt activated on it, you cant play it.

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Re: Blade Symphony.

Post by Baddtraxx » Sat Mar 26, 2011 10:08 pm

has seen it.. damnit.. hmmm anyways i can wait^^
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Re: Blade Symphony.

Post by Maestro Fénix » Sat Mar 26, 2011 10:21 pm

fug4life wrote:I want to make my own custom sword for this mod, so today I started & finished my first Modeling tutorial ever, and probably my first go at using 3dsmax:

Image

I'm not sure if the techniques are optimised or not, but I learn't alot from this, I think.
You did that? If is true share with me the tuto plz.
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Re: Blade Symphony.

Post by fug4life » Mon Mar 28, 2011 1:04 am

Here's the tut.

http://www.escalight.com/tutorials/3dsm ... art-1.html
Note: It does not cover getting model exported to source so no info on converting to mesh and adding bones etc.

The sword is high poly because of the 'guard' above the grip.

I've just made a low poly version that gets the faces down from 4979 to 865.
'I would probably smarten up before you meet Violet'.
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Re: Blade Symphony.

Post by Maestro Fénix » Mon Mar 28, 2011 11:21 am

fug4life wrote:Note: It does not cover getting model exported to source so no info on converting to mesh and adding bones etc.
You´re talking with a guy who ported some models without any skeleton or even with bad mesh structure. The weight process is so simple (note: simple doesn´t mean easy, try rig from zero a complex model with some layers).

I´ll start studing that (a.k.a. reversing engineering).

Thank you for cooperate with Aperture Science Model Division.
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Re: Blade Symphony.

Post by fug4life » Mon Jun 13, 2011 12:50 am

Not sure where to post these, but I wanted to share/show off to you guys what mapping I've been doing. And explain why I took a mapping break from OC.

Since I started to learn to map, I first started a CS map back years ago and didnt learn much. I then came late back to source and started to learn for an Empires map again I didnt get far (still fullbright stuff). I was enjoying playing OC at the time and that was where I decided I would learn to map for real, and I thought what better way to start to learn with a co-op mod which still has all the attractions of multiplayer mapping with all the depth that comes with single player mapping and then with the two combined I realised co-op mapping would be a great place to not only start but learn everything, I feel co-op mapping has the potential to use just about every hammer trick in the book.

Mapping wise I haven't contributed much to OC, certainly not recently and really I'm not happy with anything I've released. I hope in someway you guys regard me as having contributed in other ways to make up for the lack of map. I know now I have the knowledge and potential to give something good to you guys, and hope still that day will come. However I did get bogged down with OC mapping and I decided I needed a break.

I spotted BladeSymphony a while back and new that I would enjoy the mod, its style and that one day I would try my hand at making some maps for the mod. So as a break I thought why not and since starting i've learnt one or two new tricks as well as finally venturing into modeling. I guess with BS I have the opportunity to work on my visual mapping skills, also I know I can produce reasonable work quickly, especially if I can find good models to set the theme's of the maps (as this is an arena map style mod).

So here's some of my work:

Released:
duel_place_of_the_way final name will be duel_tao.
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Older version showing outside:
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duel_sento Masa0x/plus more inspired map.
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duel_surgical
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wip
free_hanger
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They aren't huge maps or master pieces, I made these and more in a relatively short space of time (about 1-2 months).
If you want to see more of what I've been up to again here's where I post up stuff:

http://www.punyhumangames.com/forum/vie ... 51&t=21534

I'm going to finish up the maps there, then come back to OC and bring some stuff to life...hopefully :oops:
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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