Server Crashing Loading Paysan

Server Help/Discussion.
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beboo
Pixel
Posts: 2
Joined: Fri Oct 16, 2009 8:08 am

Server Crashing Loading Paysan

Post by beboo »

Hi all,

I made a dedicated server and it runs pretty good except when someone chooses paysan or harvest. The server changes level and then crashes.

I can't post img since I haven't posted twice yet

Here is my console log (ran with -developer -condebug):

Code: Select all

maxplayers set to 8
maxplayers set to 8
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 75.151.144.99, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Loaded plugin "..\obsidian\addons\metamod\bin\metamod.2.ep2.dll"
Unknown command "sv_rollangle"
L 10/17/2009 - 13:59:39: -------- Mapchange to oc_lobby --------
SoundEmitter:  adding map sound overrides from scripts/game_sounds_cs_weapons.txt [135 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/game_sounds_hl1.txt [122 total, 8 replacements, 8 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/game_sounds_music.txt [32 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_agrunt.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_roach.txt [3 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_scientist.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_bigmomma.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_assassin.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_gargantua.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_snark.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_tentacle.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_controller.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_nihilanth.txt [9 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_hl1turret.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_eli_lab.txt [225 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_trainyard.txt [294 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_k_lab.txt [404 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_k_lab2.txt [88 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_coast.txt [234 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_novaprospekt.txt [443 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_streetwar.txt [245 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_streetwar2.txt [73 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_breencast.txt [109 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_citadel.txt [380 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_canals.txt [189 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_ravenholm.txt [190 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_ravenholm2.txt [86 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_canals2.txt [37 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_c17_02a.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_e3_c17.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_e3_town.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_e3_bugbait.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_music.txt [90 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_eli.txt [4 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_alyx.txt [87 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_dog.txt [64 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_citizen.txt [430 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_barney.txt [100 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_soldier.txt [9 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_strider.txt [17 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_zombie.txt [17 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_vortigaunt.txt [428 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_turret.txt [30 total, 2 replacements, 2 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_scanner.txt [33 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_rollermine.txt [16 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_poisonzombie.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_metropolice.txt [35 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_combinecamera.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_manhack.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_ichthyosaur.txt [11 total, 1 replacements, 1 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_blackheadcrab.txt [14 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_fastheadcrab.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_headcrab.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_fastzombie.txt [19 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_birds.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_gunship.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_dropship.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_barnacle.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_attackheli.txt [14 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_antlionguard.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_antlion.txt [22 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_env_headcrabcanister.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_combine_ball.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_combine_mine.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_sniper.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_stalker.txt [24 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_gman.txt [2 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_bullsquid.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_hydra.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_houndeye.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_defender.txt [8 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_zombine.txt [8 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_mortarsynth.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_hunter.txt [35 total, 0 replacements, 0 duplicated replacements]
Executing dedicated server config file
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
Adding master server 69.28.140.246:27011
Adding master server 72.165.61.189:27012
Connection to Steam servers successful.
   VAC secure mode is activated.
SoundEmitter:  removing map sound overrides [5080 to remove, 0 to restore]
---- Host_Changelevel ----
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard002.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_small01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/fern01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bramble001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bramble001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bramble001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ferns01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard002.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/handrail_tspawn-balcony.mdl)
L 10/17/2009 - 14:00:38: -------- Mapchange to oc_paysan_B08 --------
SoundEmitter:  adding map sound overrides from scripts/game_sounds_cs_weapons.txt [135 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/game_sounds_hl1.txt [122 total, 8 replacements, 8 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/game_sounds_music.txt [32 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_agrunt.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_roach.txt [3 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_scientist.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_bigmomma.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_assassin.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_gargantua.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_snark.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_tentacle.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_controller.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_nihilanth.txt [9 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_hl1turret.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_eli_lab.txt [225 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_trainyard.txt [294 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_k_lab.txt [404 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_k_lab2.txt [88 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_coast.txt [234 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_novaprospekt.txt [443 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_streetwar.txt [245 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_streetwar2.txt [73 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_breencast.txt [109 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_citadel.txt [380 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_canals.txt [189 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_ravenholm.txt [190 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_ravenholm2.txt [86 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_canals2.txt [37 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_c17_02a.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_e3_c17.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_e3_town.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_e3_bugbait.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_music.txt [90 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_music_episodic.txt [18 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/game_sounds_weapons_episodic.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_voices_episode_01.txt [1737 total, 1 replacements, 1 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_aftermath_episodic.txt [135 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_outland_episodic.txt [318 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/game_sounds_addendum_ep2.txt [287 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/game_sounds_vehicles_ep2.txt [25 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/game_sounds_weapons_ep2.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_music_episodic2.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_voices_episode_02.txt [5235 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_eli.txt [4 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_alyx.txt [87 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_dog.txt [64 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_citizen.txt [430 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_barney.txt [100 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_soldier.txt [9 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_strider.txt [17 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_zombie.txt [17 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_vortigaunt.txt [428 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_turret.txt [30 total, 2 replacements, 2 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_scanner.txt [33 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_rollermine.txt [16 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_poisonzombie.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_metropolice.txt [35 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_combinecamera.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_manhack.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_ichthyosaur.txt [11 total, 1 replacements, 1 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_blackheadcrab.txt [14 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_fastheadcrab.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_headcrab.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_fastzombie.txt [19 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_birds.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_gunship.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_dropship.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_barnacle.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_attackheli.txt [14 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_antlionguard.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_antlion.txt [22 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_env_headcrabcanister.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_combine_ball.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_combine_mine.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_sniper.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_stalker.txt [24 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_gman.txt [2 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_bullsquid.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_hydra.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_houndeye.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_defender.txt [8 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_zombine.txt [8 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_mortarsynth.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_hunter.txt [35 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_alyx_episodic.txt [554 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_strider_episodic.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_turret_episodic.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_soldier_episodic.txt [4 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_ministrider_episodic.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_roller_episodic.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_combine_ball_episodic.txt [4 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_citizen_episodic.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_citizen_ep1.txt [233 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_dog_episodic.txt [37 total, 4 replacements, 4 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_antlion_episodic.txt [12 total, 1 replacements, 1 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_antlionguard_episodic.txt [9 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_advisor.txt [16 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_advisor_episodic2.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_alyx_episodic2.txt [41 total, 13 replacements, 13 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_antlion_grub_episodic.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_antlionguard_episodic2.txt [2 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_attackheli_episodic2.txt [3 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_citizen_episodic2.txt [231 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_combine_cannon.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_fastzombie_episodic2.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_strider_episodic2.txt [3 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_turret_episodic2.txt [2 total, 0 replacements, 0 duplicated replacements]
Executing dedicated server config file
ConVarRef r_rainwidth doesn't point to an existing ConVar
Invaid Cvar (r_rainwidth) specified in maps/cfg/oc_paysan_B08_cfg.txt
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
Attempted to create unknown entity type Nothing!
NULL Ent in UTIL_PrecacheOther
Door gate_prison with conflicting collision settings, removing ignoredebris
Precache of sprites/physcannon_bluecore2b ambigious (no extension specified)
Setting CSprite to non-sprite model sprites/physcannon_bluecore2b
It sits at that last line for about a minute then crashes. Any ideas?

Brandon
User avatar
Vasili
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npc_helicopter
Posts: 901
Joined: Wed Aug 02, 2006 8:22 pm
Location: England

Post by Vasili »

Do you own Counter Strike Source?
beboo
Pixel
Posts: 2
Joined: Fri Oct 16, 2009 8:08 am

Post by beboo »

Yes
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