Obsidian Confli Win Standalone server: problems on some maps
Obsidian Confli Win Standalone server: problems on some maps
Hello guys. I create Obsidian Conflict Win Standalone server (downloading ob by hldsupdatetool, unpacking obsidian1.35.rar & unpacking hl source, hl2 & episodes content) and i have some problems on some maps like d1_trainstation_01: barney don't want to open a door. or problem on c0a0 map in hl1 source: player drops to black hole and there's no train and some other little problems... Somebody know, why it happens or what i need to do to fix it?
Re: Obsidian Confli Win Standalone server: problems on some
skip, those maps, well the hls map certainly...
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Re: Obsidian Confli Win Standalone server: problems on some
But how can i block these maps if it on starting map oc_lobby? It looks like some changes need to be on this map. And later i'll write, on which map in hls players can't spawn and they see message "Can't spawn players on this map, wait for spawn"fug4life wrote:skip, those maps, well the hls map certainly...
Re: Obsidian Confli Win Standalone server: problems on some
go to obsidian/maps/cfg and open oc_lobby_modifyAnitalink wrote:But how can i block these maps if it on starting map oc_lobby? It looks like some changes need to be on this map. And later i'll write, on which map in hls players can't spawn and they see message "Can't spawn players on this map, wait for spawn"fug4life wrote:skip, those maps, well the hls map certainly...
you will see thing like this in there
Code: Select all
"logicauto" {"OnTrigger" "Map_Toggle_HLS,Toggle, 0, -1"}
"logicauto" {"OnTrigger" "Map_Toggle_HL2,Toggle, 0, -1"}
"logicauto" {"OnTrigger" "Map_Toggle_EP1,Toggle, 0, -1"}
"logicauto" {"OnTrigger" "Map_Toggle_EP2,Toggle, 0, -1"}
Code: Select all
//"logicauto" {"OnTrigger" "Map_Toggle_HLS,Toggle, 0, -1"}
//"logicauto" {"OnTrigger" "Map_Toggle_HL2,Toggle, 0, -1"}
//"logicauto" {"OnTrigger" "Map_Toggle_EP1,Toggle, 0, -1"}
//"logicauto" {"OnTrigger" "Map_Toggle_EP2,Toggle, 0, -1"}
Re: Obsidian Confli Win Standalone server: problems on some
^ his technique is to disable all of the hls campaign.
A small flaw with oc_lobby is that you cant block individual campaign doors
If the map is in a maplist.txt or something remove it, if not you'd need to modify the individual map's modify file adding a point_server_command and logic_auto (if there isnt one) and you'd need Onmap spawn servercommand changelevel 5.
If you need a more detailed explanation I'll help you later today/tonight.
A small flaw with oc_lobby is that you cant block individual campaign doors
If the map is in a maplist.txt or something remove it, if not you'd need to modify the individual map's modify file adding a point_server_command and logic_auto (if there isnt one) and you'd need Onmap spawn servercommand changelevel 5.
If you need a more detailed explanation I'll help you later today/tonight.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Re: Obsidian Confli Win Standalone server: problems on some
But what if i need campaigns, but need to block some maps only? And i see some coordinates & changes in d1_trainstation_01_modify.txt, may be we just need to delete that door which can't open on d1_trainstation_01? Barney repeat all the time what freeman need to enter that room. So, may be if we delete that door, map will be working ok? So, all i need just delete c0a0-c0a0e maps and fix d1_trainstation_01 mapAndrax17 wrote:go to obsidian/maps/cfg and open oc_lobby_modifyAnitalink wrote:But how can i block these maps if it on starting map oc_lobby? It looks like some changes need to be on this map. And later i'll write, on which map in hls players can't spawn and they see message "Can't spawn players on this map, wait for spawn"fug4life wrote:skip, those maps, well the hls map certainly...
you will see thing like this in thereand change it toCode: Select all
"logicauto" {"OnTrigger" "Map_Toggle_HLS,Toggle, 0, -1"} "logicauto" {"OnTrigger" "Map_Toggle_HL2,Toggle, 0, -1"} "logicauto" {"OnTrigger" "Map_Toggle_EP1,Toggle, 0, -1"} "logicauto" {"OnTrigger" "Map_Toggle_EP2,Toggle, 0, -1"}
that will lock all of the campaign select mapsCode: Select all
//"logicauto" {"OnTrigger" "Map_Toggle_HLS,Toggle, 0, -1"} //"logicauto" {"OnTrigger" "Map_Toggle_HL2,Toggle, 0, -1"} //"logicauto" {"OnTrigger" "Map_Toggle_EP1,Toggle, 0, -1"} //"logicauto" {"OnTrigger" "Map_Toggle_EP2,Toggle, 0, -1"}
Last edited by Anitalink on Mon Nov 22, 2010 9:20 am, edited 1 time in total.
Re: Obsidian Confli Win Standalone server: problems on some
Oh, it will be great! Thank you!fug4life wrote:^ his technique is to disable all of the hls campaign.
A small flaw with oc_lobby is that you cant block individual campaign doors
If the map is in a maplist.txt or something remove it, if not you'd need to modify the individual map's modify file adding a point_server_command and logic_auto (if there isnt one) and you'd need Onmap spawn servercommand changelevel 5.
If you need a more detailed explanation I'll help you later today/tonight.
My skype: anitamaster or email kleskunit@narod.ru
Re: Obsidian Confli Win Standalone server: problems on some
you can delete the door, actually the whole campaign is playable, but some parts (like the door) requires you to have sv_cheats 1. you can aim at the door and type 'ent_fire !picker kill' and it will kill the door.Anitalink wrote: But what if i need campaigns, but need to block some maps only? And i see some coordinates & changes in d1_trainstation_01_modify.txt, may be we just need to delete that door which can't open? Barney repeat all the time what freeman need to enter that room. So, may be if we delete that door, map will be working ok? So, all i need just delete c0a0-c0a0e maps and fix d1_trainstation_01 map
Re: Obsidian Confli Win Standalone server: problems on some
Thank you too!Andrax17 wrote:you can delete the door, actually the whole campaign is playable, but some parts (like the door) requires you to have sv_cheats 1. you can aim at the door and type 'ent_fire !picker kill' and it will kill the door.Anitalink wrote: But what if i need campaigns, but need to block some maps only? And i see some coordinates & changes in d1_trainstation_01_modify.txt, may be we just need to delete that door which can't open? Barney repeat all the time what freeman need to enter that room. So, may be if we delete that door, map will be working ok? So, all i need just delete c0a0-c0a0e maps and fix d1_trainstation_01 map
I'll try to do it after my work
Re: Obsidian Confli Win Standalone server: problems on some
hl:s has nearly no mapadd's which is why it's locked on most servers by default, feel free to offer mapadds for it if you got the time (we don't)
Re: Obsidian Confli Win Standalone server: problems on some
OK, i'm just need some manual about itNeico wrote:hl:s has nearly no mapadd's which is why it's locked on most servers by default, feel free to offer mapadds for it if you got the time (we don't)
Re: Obsidian Confli Win Standalone server: problems on some
let me redirect to the offical documentation / manual of oc then: http://wiki.obsidianconflict.net/?title=Mapadd_Scripts
Re: Obsidian Confli Win Standalone server: problems on some
Thank you! I need to complete some work with my servers redirection and i'll start to experimenting with itNeico wrote:let me redirect to the offical documentation / manual of oc then: http://wiki.obsidianconflict.net/?title=Mapadd_Scripts