Obsidian Confli Win Standalone server: problems on some maps

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Obsidian Confli Win Standalone server: problems on some maps

Post by Anitalink »

Hello guys. I create Obsidian Conflict Win Standalone server (downloading ob by hldsupdatetool, unpacking obsidian1.35.rar & unpacking hl source, hl2 & episodes content) and i have some problems on some maps like d1_trainstation_01: barney don't want to open a door. or problem on c0a0 map in hl1 source: player drops to black hole and there's no train and some other little problems... Somebody know, why it happens or what i need to do to fix it?
fug4life
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Re: Obsidian Confli Win Standalone server: problems on some

Post by fug4life »

skip, those maps, well the hls map certainly...
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Re: Obsidian Confli Win Standalone server: problems on some

Post by Anitalink »

fug4life wrote:skip, those maps, well the hls map certainly...
But how can i block these maps if it on starting map oc_lobby? It looks like some changes need to be on this map. And later i'll write, on which map in hls players can't spawn and they see message "Can't spawn players on this map, wait for spawn"
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Re: Obsidian Confli Win Standalone server: problems on some

Post by Andrax17 »

Anitalink wrote:
fug4life wrote:skip, those maps, well the hls map certainly...
But how can i block these maps if it on starting map oc_lobby? It looks like some changes need to be on this map. And later i'll write, on which map in hls players can't spawn and they see message "Can't spawn players on this map, wait for spawn"
go to obsidian/maps/cfg and open oc_lobby_modify

you will see thing like this in there

Code: Select all

		"logicauto"	{"OnTrigger" "Map_Toggle_HLS,Toggle, 0, -1"}
		"logicauto"	{"OnTrigger" "Map_Toggle_HL2,Toggle, 0, -1"}
		"logicauto"	{"OnTrigger" "Map_Toggle_EP1,Toggle, 0, -1"}
		"logicauto"	{"OnTrigger" "Map_Toggle_EP2,Toggle, 0, -1"}
and change it to

Code: Select all

		//"logicauto"	{"OnTrigger" "Map_Toggle_HLS,Toggle, 0, -1"}
		//"logicauto"	{"OnTrigger" "Map_Toggle_HL2,Toggle, 0, -1"}
		//"logicauto"	{"OnTrigger" "Map_Toggle_EP1,Toggle, 0, -1"}
		//"logicauto"	{"OnTrigger" "Map_Toggle_EP2,Toggle, 0, -1"}
that will lock all of the campaign select maps
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Re: Obsidian Confli Win Standalone server: problems on some

Post by fug4life »

^ his technique is to disable all of the hls campaign.


A small flaw with oc_lobby is that you cant block individual campaign doors :(

If the map is in a maplist.txt or something remove it, if not you'd need to modify the individual map's modify file adding a point_server_command and logic_auto (if there isnt one) and you'd need Onmap spawn servercommand changelevel 5.

If you need a more detailed explanation I'll help you later today/tonight.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Re: Obsidian Confli Win Standalone server: problems on some

Post by Anitalink »

Andrax17 wrote:
Anitalink wrote:
fug4life wrote:skip, those maps, well the hls map certainly...
But how can i block these maps if it on starting map oc_lobby? It looks like some changes need to be on this map. And later i'll write, on which map in hls players can't spawn and they see message "Can't spawn players on this map, wait for spawn"
go to obsidian/maps/cfg and open oc_lobby_modify

you will see thing like this in there

Code: Select all

		"logicauto"	{"OnTrigger" "Map_Toggle_HLS,Toggle, 0, -1"}
		"logicauto"	{"OnTrigger" "Map_Toggle_HL2,Toggle, 0, -1"}
		"logicauto"	{"OnTrigger" "Map_Toggle_EP1,Toggle, 0, -1"}
		"logicauto"	{"OnTrigger" "Map_Toggle_EP2,Toggle, 0, -1"}
and change it to

Code: Select all

		//"logicauto"	{"OnTrigger" "Map_Toggle_HLS,Toggle, 0, -1"}
		//"logicauto"	{"OnTrigger" "Map_Toggle_HL2,Toggle, 0, -1"}
		//"logicauto"	{"OnTrigger" "Map_Toggle_EP1,Toggle, 0, -1"}
		//"logicauto"	{"OnTrigger" "Map_Toggle_EP2,Toggle, 0, -1"}
that will lock all of the campaign select maps
But what if i need campaigns, but need to block some maps only? And i see some coordinates & changes in d1_trainstation_01_modify.txt, may be we just need to delete that door which can't open on d1_trainstation_01? Barney repeat all the time what freeman need to enter that room. So, may be if we delete that door, map will be working ok? So, all i need just delete c0a0-c0a0e maps and fix d1_trainstation_01 map
Last edited by Anitalink on Mon Nov 22, 2010 9:20 am, edited 1 time in total.
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Re: Obsidian Confli Win Standalone server: problems on some

Post by Anitalink »

fug4life wrote:^ his technique is to disable all of the hls campaign.


A small flaw with oc_lobby is that you cant block individual campaign doors :(

If the map is in a maplist.txt or something remove it, if not you'd need to modify the individual map's modify file adding a point_server_command and logic_auto (if there isnt one) and you'd need Onmap spawn servercommand changelevel 5.

If you need a more detailed explanation I'll help you later today/tonight.
Oh, it will be great! Thank you! :)
My skype: anitamaster or email kleskunit@narod.ru
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Re: Obsidian Confli Win Standalone server: problems on some

Post by Andrax17 »

Anitalink wrote: But what if i need campaigns, but need to block some maps only? And i see some coordinates & changes in d1_trainstation_01_modify.txt, may be we just need to delete that door which can't open? Barney repeat all the time what freeman need to enter that room. So, may be if we delete that door, map will be working ok? So, all i need just delete c0a0-c0a0e maps and fix d1_trainstation_01 map
you can delete the door, actually the whole campaign is playable, but some parts (like the door) requires you to have sv_cheats 1. you can aim at the door and type 'ent_fire !picker kill' and it will kill the door.
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Re: Obsidian Confli Win Standalone server: problems on some

Post by Anitalink »

Andrax17 wrote:
Anitalink wrote: But what if i need campaigns, but need to block some maps only? And i see some coordinates & changes in d1_trainstation_01_modify.txt, may be we just need to delete that door which can't open? Barney repeat all the time what freeman need to enter that room. So, may be if we delete that door, map will be working ok? So, all i need just delete c0a0-c0a0e maps and fix d1_trainstation_01 map
you can delete the door, actually the whole campaign is playable, but some parts (like the door) requires you to have sv_cheats 1. you can aim at the door and type 'ent_fire !picker kill' and it will kill the door.
Thank you too! :)
I'll try to do it after my work :)
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Re: Obsidian Confli Win Standalone server: problems on some

Post by Anitalink »

Hm... Animation of sitting scientists looks strange... but i think, it's client problem...
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Re: Obsidian Confli Win Standalone server: problems on some

Post by Anitalink »

C1A1C: You can't spawn, just waiting for nothing in the dark:
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Re: Obsidian Confli Win Standalone server: problems on some

Post by Neico »

hl:s has nearly no mapadd's which is why it's locked on most servers by default, feel free to offer mapadds for it if you got the time (we don't)
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Re: Obsidian Confli Win Standalone server: problems on some

Post by Anitalink »

Neico wrote:hl:s has nearly no mapadd's which is why it's locked on most servers by default, feel free to offer mapadds for it if you got the time (we don't)
OK, i'm just need some manual about it :)
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Re: Obsidian Confli Win Standalone server: problems on some

Post by Neico »

let me redirect to the offical documentation / manual of oc then: http://wiki.obsidianconflict.net/?title=Mapadd_Scripts
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Re: Obsidian Confli Win Standalone server: problems on some

Post by Anitalink »

Neico wrote:let me redirect to the offical documentation / manual of oc then: http://wiki.obsidianconflict.net/?title=Mapadd_Scripts
Thank you! I need to complete some work with my servers redirection and i'll start to experimenting with it :)
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