Server lags when Client reaches "Retrieving Server Info"

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Xaymar
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Server lags when Client reaches "Retrieving Server Info"

Post by Xaymar »

Ok, heres the problem: The Server lags for like 6 seconds when a Client reaches Retrieving Server Info.
I'm pretty sure that it is caused by my server.cfg, but it could be caused by mms and sm as well.
I hope that anyone knows why its that way, trying to figure out why it does that for about 4 days now.

Server.cfg

Code: Select all

rcon_password				"**r**c**o**n**"

sv_logsdir					"C:/Domains/server-levelnullde/oc_1/"
log							on
sv_rcon_log					1
sv_log_onefile				0
sv_logbans					1
sv_logblocks				1
sv_logdownloadlist			1
sv_logecho					1
sv_logfile					1
sv_logflush					1

host_framerate				0
fps_max						600

mp_flashlight				1
mp_footsteps				1

voice_enable				1
voice_forcemicrecord		1

sv_allow_color_correction	1
sv_allow_voice_from_file	0
sv_allow_wait_command		1
sv_allowdownload			1
sv_allowupload				1
sv_alltalk					1
sv_cheats					0
sv_consistency				1
sv_client_cmdrate_difference	100
sv_contact					"xaymar@levelnull.de"
sv_downloadurl				"http://fastdl.levelnull.de/"
sv_forcepreload				1
sv_maxcmdrate				100
sv_maxupdaterate			100
sv_maxrate					0
sv_mincmdrate				10
sv_minupdaterate			10
sv_minrate					32767
sv_pure_kick_clients		1
sv_rcon_banpenalty			30
sv_rcon_maxfailures			5
sv_rcon_minfailuretime		300
sv_rcon_minfailures			2
sv_region					3
sv_stats					0
sv_tags						"www.levelnull.de,L0,FastDL,CustomMaps,Custom Maps"
sv_voiceenable				1

motdfile					""
motdurl						"http://levelnull.de/index.php/topic,4.msg5.html#msg5"

maxplayers					16
sv_lan						0

net_queued_packet_thread	1
net_splitrate				1024
net_splitpacket_maxrate		32767

sm_ca_connectdisplaytype	1
sm_ca_showenhanced			1
sm_ca_showenhanceddisc		1
sm_ca_showstandard			0
sm_ca_showstandarddisc		0
sm_ca_showenhancedadmins	1
sm_ca_autoallowmsg			1
sm_ca_playsound				1
sm_ca_playdiscsoundfile		"button/blip1.wav"

sm_advertisements_enabled	1
sm_advertisements_interval	30
sm_advertisements_reload

maprate_allow_revote		1
maprate_autorate_time		180
maprate_autorate_delay		10
maprate_autoresults			1

sv_ep1searchpath			1
sv_ep2searchpath			1

sv_forcepreloadall 1

echo "//Setting Custom Join/Leave Messages & Sounds\\"
exec joinleave_donator
Additional Info:
-Server One takes Server Two down when One crashes, and vice-versa.
-If any of the Servers crash, they don't free the ports again, rendering Sourcebans unable to update their Ban/Admin database.

Server IP for those that want to test: levelnull.de:27017 and :27018 (or Servername: LevelNULL | OC #* [FastDL])
LevelNULL | XFire | GameSports | Steam | Twitter | [url=mailto://MichaelDirks@levelnull.de/]eMail[/url]
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Shana
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Re: Server lags when Client reaches "Retrieving Server Info"

Post by Shana »

Not relevant to your problem, but
sv_ep1searchpath 1
sv_ep2searchpath 1
remove that, ep1 or ep2 gets mounted automatically when needed.
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Re: Server lags when Client reaches "Retrieving Server Info"

Post by cartman-2000 »

you shouldn't set max update rate to anything above like 33 in this mod, you can get massive bandwidth usage if it's higher, even at 33 it can hit up to 35-40kbytes/s per player(if your max_rate is higher then that.) on certain maps.
Xaymar
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Re: Server lags when Client reaches "Retrieving Server Info"

Post by Xaymar »

W0rf0x wrote:Not relevant to your problem, but
sv_ep1searchpath 1
sv_ep2searchpath 1
remove that, ep1 or ep2 gets mounted automatically when needed.
Relevant to my problem. 2 Days w/o crash now. Thanks very much.

One crash recently but i think that was due to overload of the server?
http://fastdl.levelnull.de/Steam__27344 ... 38889.mdmp

I can't open these and follow what happened, because those mdmp's are missing parts of the Header (according to C::B)
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Re: Server lags when Client reaches "Retrieving Server Info"

Post by Neico »

mdmp's are only useful for me as I'm the one compiling the DLL's and therefore have the .dll and .pdb files which are needed for that

Edit: crash in kernel32.dll therefore nothing I could do about it
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Xaymar
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Re: Server lags when Client reaches "Retrieving Server Info"

Post by Xaymar »

Today I've seen that one of the OC servers had a lock-up
It wasn't responding to anything. Had to forcefully kill the process.
Memory Dump can be found there: http://server.levelnull.de/dmp/oc1-0312 ... lldump.DMP (250MB! Its not one of srcds auto-generated ones, it was generated by taskmgr.exe)

I hope that that can be fixed.
LevelNULL | XFire | GameSports | Steam | Twitter | [url=mailto://MichaelDirks@levelnull.de/]eMail[/url]
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Neico
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Re: Server lags when Client reaches "Retrieving Server Info"

Post by Neico »

windows is a pain to use a game server on~

on linux you can easly write a script to query the server if it's still running and restart it if it's the case (while I write this I've come up with an windows solution too but meh too much work for me~)
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Re: Server lags when Client reaches "Retrieving Server Info"

Post by Shana »

On Windows you can easily install Serverdoc~
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Re: Server lags when Client reaches "Retrieving Server Info"

Post by Neico »

yeah too bad that it's creator sucks with updating it which almost always let's the app shutdown...

it also has many things that I don't like about it
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