Linux libtier0.so

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Xaymar
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Linux libtier0.so

Post by Xaymar » Tue Dec 13, 2011 7:52 pm

So I decided to start the server up after I uploaded all missing files. Just to be greeted with:

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host4@46041:~/server/orangebox$ ./srcds_run -game obsidian -ip 62.141.46.41 -port 27016 +map oc_lobby
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
./srcds_run: line 352:  5120 Segmentation fault      $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Tue Dec 13 19:51:49 CET 2011: Server restart in 10 seconds
host4@46041:~/server/orangebox$ ./srcds_linux -game obsidian -ip 62.141.46.41 -port 27016 +map oc_lobby
./srcds_linux: error while loading shared libraries: libtier0.so: cannot open shared object file: No such file or directory
What's happening here?
server/orangebox/bin/libtier0.so exists, so where is it's problem?
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Neico
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Re: Linux libtier0.so

Post by Neico » Tue Dec 13, 2011 10:22 pm

that this mod has no server.so
meaning, no Linux support

http://bugs.obsidianconflict.net/view.php?id=25

Xaymar
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Re: Linux libtier0.so

Post by Xaymar » Wed Dec 14, 2011 10:28 am

Aw damnit. Would it work through WinE?
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TESLA-X4
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Re: Linux libtier0.so

Post by TESLA-X4 » Wed Dec 14, 2011 11:02 am

It should, but I think it will run noticably slower.
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.

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