Need help with my dedicated server.

Server Help/Discussion.
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buboe
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Need help with my dedicated server.

Post by buboe » Mon Aug 12, 2013 2:01 am

I'm currently using srcds to host my server, everything is set up, target box is filled to the top with settings on my srcds shortcut, but I have one problem: I can't connect to my server and it's not showing up on the server browser. I've tried to connect via console with my ip, didn't work. I was able to host LAN servers with hamachi before, I just don't know what's wrong. The server seems to be running regularly, and sv_lan is 0 (I changed the level again after doing that)

I've forwarded my ports, here are some screenshots.

Image

Image

Any help would be greatly appreciated.

buboe
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Re: Need help with my dedicated server.

Post by buboe » Mon Aug 12, 2013 2:03 am

By the way, it's late here and i'm tired, sorry if I made any stupid mistakes or forgot something.

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Neico
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Re: Need help with my dedicated server.

Post by Neico » Mon Aug 12, 2013 3:52 am

a server starts with port 27015 and goes up to 27029, so put that instead of 27000 - 27015 (unless you use -port to set the port to something else)

and the second one makes no sense, obsidian isn't an http(web) server...

the reason why your server is not listed might be due to the master server protocol, try to use "connect <ip|dns>:<port>" or if the server is password protected: "password <pass>; connect <ip|dns>:<port>", if you're able to connect then it's rather easy to list the server:

game.cfg

Code: Select all

// Make the server public by tefault
sv_lan						"0"

// Master Server Fix
heartbeat
sv_master_legacy_mode 		"0"
heartbeat

buboe
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Re: Need help with my dedicated server.

Post by buboe » Mon Aug 12, 2013 12:22 pm

I can't even connect to my server by connecting via the console with the ip and port exactly as you showed.

I don't seem to have a game.cfg either, but I have a server.cfg and a config.cfg. I did a search in the obsidian folder to make sure.

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Neico
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Re: Need help with my dedicated server.

Post by Neico » Mon Aug 12, 2013 11:36 pm

start the server with the following start parameters: -dev -condebug
the post the console.log that was created inside the obsidian folder

buboe
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Re: Need help with my dedicated server.

Post by buboe » Tue Aug 13, 2013 12:44 pm

Code: Select all

CSoundEmitterSystem:  Registered 849 sounds
CResponseSystem:  scripts\talker\response_rules.txt (568 rules, 647 criteria, and 545 responses)
Server Dynamic Link Library loaded for Obsidian Conflict 0.1.3.5 (Hotfix 3)
Plugins: found file "metamod.vdf"
maxplayers set to 8
Heap: 256.00 Mb
2 CPUs, Frequency: 3.2 Ghz,  Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
maxplayers set to 8
execing modsettings.cfg
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 192.168.1.50, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
---- Host_NewGame ----
Spawn Server: oc_diving_v9
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/grass_realshort.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/grass_realshort.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/grass_realshort.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/grass_realshort.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/grass_realshort.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/grass_realshort.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/grass_realshort.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/gm_forest/growth_d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ivy_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ivy_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ivy_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ivy_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ivy_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/gm_forest/growth_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/gm_forest/growth_b.mdl)
L 08/13/2013 - 06:43:48: -------- Mapchange to oc_diving_v9 --------
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
L 08/13/2013 - 06:43:48: [SM] Unable to load plugin "rockthevote.smx": Could not find required plugin "mapchooser"
L 08/13/2013 - 06:43:48: [admin-flatfile.smx] Error(s) detected parsing addons\sourcemod\configs\admins.cfg
L 08/13/2013 - 06:43:48: [admin-flatfile.smx]  (line 37) A property was declared outside of a section
CSoundEmitterSystem:  Registered 849 sounds
SoundEmitter:  adding map sound overrides from scripts/game_sounds_cs_weapons.txt [135 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/game_sounds_hl1.txt [122 total, 8 replacements, 8 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/game_sounds_music.txt [32 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_agrunt.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_roach.txt [3 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_scientist.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_bigmomma.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_assassin.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_gargantua.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_snark.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_tentacle.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_controller.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_nihilanth.txt [9 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_hl1turret.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_eli_lab.txt [225 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_trainyard.txt [294 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_k_lab.txt [404 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_k_lab2.txt [88 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_coast.txt [234 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_novaprospekt.txt [443 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_streetwar.txt [245 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_streetwar2.txt [73 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_breencast.txt [109 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_citadel.txt [380 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_canals.txt [189 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_ravenholm.txt [190 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_ravenholm2.txt [86 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_canals2.txt [37 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_c17_02a.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_e3_c17.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_e3_town.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_e3_bugbait.txt [1 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/level_sounds_music.txt [90 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_eli.txt [4 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_alyx.txt [87 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_dog.txt [64 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_citizen.txt [430 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_barney.txt [100 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_soldier.txt [9 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_strider.txt [17 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_zombie.txt [17 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_vortigaunt.txt [428 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_turret.txt [30 total, 2 replacements, 2 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_scanner.txt [33 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_rollermine.txt [16 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_poisonzombie.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_metropolice.txt [35 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_combinecamera.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_manhack.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_ichthyosaur.txt [11 total, 1 replacements, 1 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_blackheadcrab.txt [14 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_fastheadcrab.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_headcrab.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_fastzombie.txt [19 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_birds.txt [11 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_gunship.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_dropship.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_barnacle.txt [12 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_attackheli.txt [14 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_antlionguard.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_antlion.txt [22 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_env_headcrabcanister.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_combine_ball.txt [6 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_combine_mine.txt [7 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_sniper.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_stalker.txt [24 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_gman.txt [2 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_bullsquid.txt [15 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_hydra.txt [10 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_houndeye.txt [13 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_defender.txt [8 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_zombine.txt [8 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_mortarsynth.txt [5 total, 0 replacements, 0 duplicated replacements]
SoundEmitter:  adding map sound overrides from scripts/npc_sounds_hunter.txt [35 total, 0 replacements, 0 duplicated replacements]
execing skill_manifest.cfg
execing skill.cfg
Executing dedicated server config file 'server.cfg'
Set Gravity 600.0 (0.250 tolerance)
Failed to load models/computergibs.mdl!
Failed to load models/fleshgibs.mdl!
Failed to load models/ceilinggibs.mdl!
Failed to load models/cindergibs.mdl!
Failed to load models/webgibs.mdl!
Failed to load models/lostcoast/fisherman/harpoon.mdl!
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
Bad field in entity!!
Warning, funcladder with blocked bottom point (5711.98 -4000.00 -103.36) stuck in (worldspawn/)
ERROR!: Can't create physics object for models/oc_diving/cliff.mdl
da2 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
da1 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
db2 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
db1 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
dc2 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
dc1 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
aoc_trees/aoc_pine_tall_a.mdl : material "models/aoc_trees/bark_pine_tall_a_diff" not found.
aoc_trees/aoc_pine_tall_a.mdl : material "models/aoc_trees/leaves_pine_a_diff" not found.
aoc_trees/aoc_pine_tall_a.mdl : material "models/aoc_trees/leaves_pine_b_diff" not found.
aoc_trees/aoc_pine_tall_a.mdl : material "models/aoc_trees/leaves_pine_c_diff" not found.
aoc_trees/aoc_pine_tall_a.mdl : material "models/aoc_trees/bark_pine_tall_snow_diff" not found.
aoc_trees/aoc_pine_tall_a.mdl : material "models/aoc_trees/leaves_pine_snow_a_diff" not found.
aoc_trees/aoc_pine_tall_a.mdl : material "models/aoc_trees/leaves_pine_snow_b_diff" not found.
Bad field in entity!!
Created class baseline: 32 classes, 9552 bytes.
8 player server started
execing server.cfg
execing sourcemod/sourcemod.cfg
execing sourcemod\funcommands.cfg
Adding master server 208.64.200.39:27011
Adding master server 208.64.200.65:27015
Connection to Steam servers successful.
   VAC secure mode disabled.
Last edited by Neico on Wed Aug 14, 2013 3:27 am, edited 1 time in total.
Reason: Use a BBCode next time...

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Neico
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Re: Need help with my dedicated server.

Post by Neico » Wed Aug 14, 2013 3:35 am

try to change the firewall rules to 192.168.1.50 instead of 24.131.108.66, port forwarding is only LAN internal and has nothing to do with the public IP (I assume the 24.* one is your public one)

also make sure that you use -ip <lan ip, which would be 192.* here> as start parameter, rcon for example needs to know on which interface to listen on

buboe
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Joined: Mon Aug 12, 2013 1:47 am

Re: Need help with my dedicated server.

Post by buboe » Thu Aug 15, 2013 12:55 pm

I have no idea how to change firewall rules for something like that, and -ip 192.168.1.50 doesn't seem to help.

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