Random OC screenshots

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destiny
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Re: Random OC screenshots

Post by destiny » Mon Oct 10, 2011 4:34 pm

there was a untexture part? the only thing beside the sign that changed that got my attention was the confusing as hell train schedule there.
or are you refering to the part where there was nothing?
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Maestro Fénix
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Re: Random OC screenshots

Post by Maestro Fénix » Tue Oct 11, 2011 9:54 pm

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Except the obvious thing that half part of the vehicle is sunk, and that like all the prototype vehicles of before, it "works like a crab" (forward/reward = left/right), i´m near of finish it.

The things that i have to check is how bad looks the wheels (Source engine only supports 4 wheels, so the other 4 are static), and how is their maneuverability (is more big than the placeholder, i hope it can turn well inside of the "garage" part).


Other thing is that i added a camera to the turret, so the gunner will have a better view of the field (instead of looking all from the pod). And as you can see, the pods are nearly invisible (only a bit from inside).
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Re: Random OC screenshots

Post by xenoaisam » Sat Nov 26, 2011 7:12 am

Dance Dance RevolutioN! in Half-Life! in Obsidian Conflict XD

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Re: Random OC screenshots

Post by Maestro Fénix » Sun Dec 04, 2011 2:42 pm

Testing random stuff like always, this time with the render options:

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This happens when you forgot check in flags "check for radius spawn". Surprised that the npcs can move at same time, and attack.
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Re: Random OC screenshots

Post by Baddtraxx » Sun Dec 04, 2011 3:28 pm

Zombie tower. Where is your god now?
:lmao:
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Re: Random OC screenshots

Post by JuiceandChocolate » Fri Jan 27, 2012 2:38 am

Front seat view in kake.
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Re: Random OC screenshots

Post by Maestro Fénix » Sun Feb 05, 2012 6:41 pm

While i was testing some experimental stuff, suddenly it started firing ultra-slow rockets:

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After 2 minutes, crash for no free ED_allocks :P
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Re: Random OC screenshots

Post by Maestro Fénix » Mon Mar 12, 2012 8:08 pm

I decided test the bot feature, and well, i have some pics of it:

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No more pics because some seconds after the last photo it crashed. Maybe because the bots were acting weird with the soldiers, and when they saw the aliens it made crazy the AI.
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Re: Random OC screenshots

Post by Gary » Mon Mar 12, 2012 8:47 pm

Since when did we have bots?

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Re: Random OC screenshots

Post by Andrax17 » Mon Mar 12, 2012 9:04 pm

Gary wrote:Since when did we have bots?
since forever, (console command bot_add)

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Re: Random OC screenshots

Post by Maestro Fénix » Mon Mar 12, 2012 9:27 pm

Gary wrote:Since when did we have bots?
Wait, are you telling me that you didn´t knew about the bots? if you are using it all the day!
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Re: Random OC screenshots

Post by Gary » Mon Mar 12, 2012 11:25 pm

I've never used them... so I assume they come with the Src2007 MP code?

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Re: Random OC screenshots

Post by xenoaisam » Tue Mar 13, 2012 5:25 am

did you see garry01 name there? XD
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Re: Random OC screenshots

Post by Gary » Tue Mar 13, 2012 5:45 am

I thought the bots were more interesting... all they did was mimic me.

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Re: Random OC screenshots

Post by TESLA-X4 » Tue Mar 13, 2012 10:19 am

Gary wrote:I've never used them... so I assume they come with the Src2007 MP code?
Yeah, they're defined in hl2mp_bot_temp.cpp (in the server project), but you'll need to enable them there and in hl2mp_client.cpp as well. They're fairly handy when you need an instant player count boost for testing purposes; for others there's the alternative - Process Explorer -> hl2.exe -> Closing the 'hl2_singleton_mutex' handle + launching a new instance of the mod.
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.

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