1.3 shots

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skidz
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Post by skidz »

Fire_cube wrote:synergy managed to fix that, didn't they?

It's not like this problem is carved deep in the engine code.
It is, Valve even said so. There is no perfect way of doing it unless physic simulations are more in sync on the server and client. Its not that we don't want less choppy vehicles, there is just no correct way of doing them atm.
HL Rally 2 Closure
27/12/2006

HL Rally 2 will no longer be developed due to problems and limitations of the Source SDK.

Some of the critical problems we experienced were:

* Vehicles were controlled by the server making them latent and not fun to play on the Internet
* Predicting the vehicles on the client failed as the client and server simulate the physics differently, causing the vehicles to get rapidly out of sync
* Correcting the predicted vehicles position made the game feel unresponsive and caused the vehicle to travel unexpected paths
* Valve themselves said that it was currently impossible to predict and therefore network vphysics objects accurately (think of the barrels in CS).
* The SDK does not allow for direct modification of physics
* Could not implement manual transmission due to SDK limitations
* RPM calculations were erratic and more often than not incorrect
* RPM values could not be recalculated accurately

Resultingly, we have decided to cease development on the mod and release parts of the source code to see if other modders can potentially overcome this issue.

We thank everyone who has supported the development of the mod, especially the contributors, members of our forums, IRC chatters, and the people at Valve who tried to help us overcome these issues.

You can still download HL Rally 1 for Half-Life 1
Power-Mad
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Post by Power-Mad »

The shaking is not a lag, it's something scscrewed up elsewhere. When you're in a vehical moving forwards, your veiw starts going up and down for no real reason.
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Hell-met
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Post by Hell-met »

What Power-Mad said.

We're aren't speaking about the general vehicle lag in multiplayer :?

Have you ever tried driving a vehicle on a listenserver? Man that's trippy.
skidz
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Post by skidz »

ok ok Ill do some research on that.
fug4life
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Post by fug4life »

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Ok, I'm in agreement after finally getting my hands on the ichy!

Scary, unpredictable, and by no means easy!!!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Hell-met
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Post by Hell-met »

Fix the eyes :shock:
Power-Mad
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Post by Power-Mad »

Fire_cube wrote:Fix the eyes :shock:
You don't like the googly eyed ichy? XD
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fug4life
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Post by fug4life »

Looks possessed especially when in your face attacking !!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
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Hell-met
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Post by Hell-met »

It's a normal unfinished valve mistake, the npc_ickthyosaur's eyes are always facing the wrong direction.
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Hyperjag3
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Post by Hyperjag3 »

I think they're messed up because only bipedal npcs have the eye controller code, but I'm not sure.
skidz
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Post by skidz »

We will fix the eye for the next revision.
Hell-met
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Post by Hell-met »

That's the spirit :wink:
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Shana
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Post by Shana »

we can finally have custom playermodels :D

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DaMaN
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Post by DaMaN »

Now THAT's sexy!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Power-Mad
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Post by Power-Mad »

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No clipping around, we found w0rf0x had a special little APC perfect for hijacking and driving around with 1.3's new vehicals. It wasn't ment to be one, but it's fun for the purpose.


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2 Gargantuas were taken down with this thing, do not underestimate it ;)

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Speaking of vehicals, many maps including vehicals, due to the studdering fix are a lot more playable now, such as this map "the infected course". Just be carful not to slip on the rocks, like I did.

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Pilotable strider has a ways to go, but it's in there, just to confirm it's there.

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Here's a personal favorite of mine, 1 lone entity that duplicates the tleeport effects from xen. I accidently put these as a little too big, playing around with it atm in this map with no name atm.

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This one serves no real purpose, I just put it there because it looked cool.
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