Media Gallery, Obsidian Material Only.
Blues
npc_combinegunship
Posts: 740 Joined: Wed Feb 13, 2008 8:47 pm
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by Blues » Sun Mar 02, 2008 3:46 pm
I'm just working on some fix for the smg's missing faces in ironsight mode:
still needs some work, lol^^
but i'm pretty optimistic
Oh, and by the way... SGAE or who wrote this is right: the hl2 retail viewmodels are in fact retarded
fug4life
Beta Tester
Posts: 4093 Joined: Mon Dec 11, 2006 10:35 am
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by fug4life » Sun Mar 02, 2008 5:43 pm
Nice^
i think the word for Valve wepaons is 'puropse built'
Deathy
npc_metropolice
Posts: 255 Joined: Sun Jun 10, 2007 8:42 pm
Location: Germany
Contact:
Post
by Deathy » Sun Mar 02, 2008 6:08 pm
oc_28-seconds-later_b2 (90% - on halt)
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
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by Hell-met » Sun Mar 02, 2008 6:26 pm
Blues wrote: Oh, and by the way... SGAE or who wrote this is right: the hl2 retail viewmodels are in fact retarded
Nice work; I already hate you.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
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by Hell-met » Mon Mar 03, 2008 12:56 am
ati = biggest mistake of my life
Hyperjag3
npc_strider
Posts: 604 Joined: Mon May 29, 2006 8:54 am
Contact:
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by Hyperjag3 » Mon Mar 03, 2008 4:48 am
Oh lawd
.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
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by Hell-met » Tue Mar 04, 2008 9:38 pm
Deathy
npc_metropolice
Posts: 255 Joined: Sun Jun 10, 2007 8:42 pm
Location: Germany
Contact:
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by Deathy » Wed Mar 05, 2008 3:44 pm
The pain will remain for about 1 week... maybe more.
oc_28-seconds-later_b2 (90% - on halt)
Blues
npc_combinegunship
Posts: 740 Joined: Wed Feb 13, 2008 8:47 pm
Post
by Blues » Wed Mar 05, 2008 6:23 pm
Update!
I've worked on the SMG yesterday, so this is wha it looks like now. As you can see, there's still some missing faces while walking, though it's almost perfect when you stand still. However, the reticle thing also has to be fixed a little, because the left side doesn't look nice in ironsight mode, especially when walking...
cya, guys
fug4life
Beta Tester
Posts: 4093 Joined: Mon Dec 11, 2006 10:35 am
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by fug4life » Wed Mar 05, 2008 6:26 pm
I have to say, seems like you know what your doing, go-on defy your critics!
sgae
FUCK ALL
Posts: 457 Joined: Wed Jan 17, 2007 7:15 pm
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by sgae » Thu Mar 06, 2008 3:34 pm
nice work
keep adding missing faces xD
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
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by skidz » Fri Mar 07, 2008 12:00 am
Yea, it looks good.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
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by Hell-met » Fri Mar 07, 2008 6:34 pm
There's no real reason to use isights considering there's no bonus.
Should be 30% better accuracy and 10% slower movement and no-jump.
Tono-Tako
npc_combinegunship
Posts: 785 Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan
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by Tono-Tako » Fri Mar 07, 2008 9:03 pm
Hell-met wrote: There's no real reason to use isights considering there's no bonus.
Should be 30% better accuracy and 10% slower movement and no-jump.
i second that.
sgae
FUCK ALL
Posts: 457 Joined: Wed Jan 17, 2007 7:15 pm
Post
by sgae » Sat Mar 08, 2008 2:49 am
Tono-Tako wrote: Hell-met wrote: There's no real reason to use isights considering there's no bonus.
Should be 30% better accuracy and 10% slower movement and no-jump.
i second that.