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oc_seamus ( For 1.2 Patch )

Posted: Wed Sep 06, 2006 3:32 am
by skidz
Ok so we found some use for this map finally thanks to the Team NPC idea.
Here are some new screenshots of the map in action. The map will be ready for 1.2.

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Posted: Wed Sep 06, 2006 3:42 am
by Power-Mad
Sweet, nice HDR. Hope that 1.2 can come soon!

Posted: Wed Sep 06, 2006 7:48 am
by {JEBUS_54}
Why not take a little more time and make it rebels vs combine? That would be much more enjoyable.

Also if the combine die, will they respawn?

Will players be able to make their own maps like this?


So is this mod expanding beyond coop? Or is this just a nice little feature?

Posted: Wed Sep 06, 2006 7:50 am
by skidz
{JEBUS_54} wrote:Why not take a little more time and make it rebels vs combine? That would be much more enjoyable.

Also if the combine die, will they respawn?

Will players be able to make their own maps like this?


So is this mod expanding beyond coop? Or is this just a nice little feature?
Its Rebel vs Rebel, but there are two skins, red and blue.
If the combine die they do respawn, and they will follow you when you press use on them.
Yes players can make maps like this.
The mod is expanding beyond coop yes.

Posted: Wed Sep 06, 2006 7:59 am
by Svanrog
Looks great, but due to all the hdr in the sky the air looks really damp. :? Isn't the desert supposed to be really dry? :)

Posted: Wed Sep 06, 2006 10:42 am
by [JSC][GU]PREDATOR
I like what you did with the sand in this picture it looks very realistic.
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Posted: Wed Sep 06, 2006 12:39 pm
by Sonic
These screenshots, are very nice, keeps us prepared for the next update, that and the mounting of course, theres nothing to talk unless theres no mounting, espically when it is involving the half life 2 episode 1 content! haha i took it too far with that oh well only read it once and you will get over it :P

Posted: Wed Sep 06, 2006 12:45 pm
by destu
Hot. Hoot.

Just dont make it short as freezingpoint :P

Posted: Wed Sep 06, 2006 12:57 pm
by puppet master
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Posted: Wed Sep 06, 2006 5:12 pm
by skidz
Oniyuri wrote:Looks great, but due to all the hdr in the sky the air looks really damp. :? Isn't the desert supposed to be really dry? :)
I agree but before I used the HDR the map looked very cold, colors in HL2 always seem to cold. Like the HL2 Story.
I havnt looked into color correction yet.

Posted: Wed Sep 06, 2006 6:11 pm
by Kinhoshi
I'm not really a fan of CTF, but this looks quite fun.

Posted: Wed Sep 06, 2006 7:20 pm
by Svanrog
skidz wrote:
Oniyuri wrote:Looks great, but due to all the hdr in the sky the air looks really damp. :? Isn't the desert supposed to be really dry? :)
I agree but before I used the HDR the map looked very cold, colors in HL2 always seem to cold. Like the HL2 Story.
I havnt looked into color correction yet.
C17 is a cold place. I'd like to learn about colour correction too. Does it work and how does it work (how do I use it)? It needs dx9, right? :?

Posted: Wed Sep 06, 2006 7:59 pm
by Sam!00!
yay it was my friendly idea :P
anyways i think there should be a skin for them if there friendly
like a combine suit with rips in it like they escaped from the makeing of the combine

Posted: Wed Sep 06, 2006 8:06 pm
by Svanrog
Making a custom skin for the combines (or anything else) in your map is always nice and it's easy as well, as long as you know how to do. :) For example I have a desert style combine in my map. Anyone who can get their hands on the model may use it as they wish. :D

Posted: Thu Sep 07, 2006 12:01 am
by Chandler
personally I think the problem with the lighting is because of the skyboxes. They just make me feel like I'm still in Eastern Europe somewheres.

However were you to BLUEIFY (c) the skybox used in the mpa it would give it more fo a sahara look and feel.
especially since from what I understand the reason Deserts are so hot is the lack of clouds. you make that sky a DEEP BRIGHT blue, it'll feel more warm.