I made a halo skybox, everything is fine, but ingame it looks very blurry, the sky is 512x512, like all the valve skys, but valves skys dont look blurry.
Any ideas?
Custom skytexture is blurry
Thats how i made the skybox texture, i put the halo ring into the 3d skybox, made a small box at the map origin with the skybox texture and ingame i typed envmap in console.sgae wrote:the "halo" with solids in a 3d sky and add space texture with more resolution (2048x2048) ut 2004 have a lot of those textures xD
for the planets use the same method used in the "halo" (solids in a 3d sky)
i think is the best way...
Thats how it looks in hammer:
and thats how it looks ingame:
But i would like a skytexture more, because i have to set the 3d skybox scale to 80.