I managed to get the rest of weapon and its sounds to work with a soundscript i.e the pickup weapon, reload, clipin/out etc.
Just to check, I have a dodmap_modify with:
Code: Select all
"SoundCache"
{
"Base_BASE" "1"
"Base_HL1" "1"
"Base_CSS" "1"
"Base_HL2" "1"
"Base_NPC" "1"
"Base_DODS" "1"
}
}
Code: Select all
SoundCache
{
"precache_file" "scripts/game_sounds_dods_weapons.txt"
}
scripts/game_sounds_dods_weapons.txt
The weapon is in the modify as a weapon_scripted.
So I think it's the player origin causing the troubles, I think in c:ss was the same till weapons were fixed.
So is this the end of the road for dod weapons? feels that way