Regarding "My Items"

Discuss Certain Aspects of Mapping, Modeling, and Coding.
Post Reply
CondusMundus
Vertex
Vertex
Posts: 19
Joined: Sat Feb 12, 2011 5:01 pm

Regarding "My Items"

Post by CondusMundus » Thu Feb 17, 2011 11:19 pm

So what's the deal with the "My Items" interface? It seems to refuse to hold more than 1 prop_physics object (and only prop_physics), but it looks as if it should hold at least three. Is there some sort of setting that no one has (coincidentally) used for any of the official maps, or is it an actual bug? Also, why doesn't sv_maxinvobjectweight seem to do anything?


If this is a common question and there is an already posted answer please post a link to it, I tried "searching" it but couldn't find anything.
Condus Mundus
Language of origin: Latin
Meaning: Builder of Worlds

User avatar
Andrax17
Beta Tester
Beta Tester
Posts: 451
Joined: Wed May 05, 2010 7:11 pm
Location: Finland

Re: Regarding "My Items"

Post by Andrax17 » Thu Feb 17, 2011 11:27 pm

the inventory has never been able to hold more than 1 item. And i doupt the inventory thing works on weight alone, i think its coded to hold only 1 item, thats why maxweight change doesnet work.

User avatar
Shana
Lead Developer
Lead Developer
Posts: 3001
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Re: Regarding "My Items"

Post by Shana » Thu Feb 17, 2011 11:29 pm

Other 2 slots are for cloak and shield, and sv_maxinvobjectweight does work, it sets the max. mass an object stored in the inventory can have.
Image

User avatar
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Re: Regarding "My Items"

Post by fug4life » Thu Feb 17, 2011 11:40 pm

Would love a a trigger or cvar to spawnplayers with a prop_physics in their menu.

Would have to be connected in some way so object properties of the phys obj can be used.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database

CondusMundus
Vertex
Vertex
Posts: 19
Joined: Sat Feb 12, 2011 5:01 pm

Re: Regarding "My Items"

Post by CondusMundus » Fri Feb 18, 2011 2:47 am

W0rf0x wrote:Other 2 slots are for cloak and shield, and sv_maxinvobjectweight does work, it sets the max. mass an object stored in the inventory can have.

Oh, so that's what the extra space is for... That makes much more sense now, thanks for clearing that up.
Condus Mundus
Language of origin: Latin
Meaning: Builder of Worlds

User avatar
Gary
npc_advisor
npc_advisor
Posts: 1125
Joined: Sun Nov 09, 2008 7:21 am
Location: USA, FL
Contact:

Re: Regarding "My Items"

Post by Gary » Fri Feb 18, 2011 5:11 am

Also, I was wondering, if I pick up a soda can and put it in my inventory, where does the actual entity go? Does it turn invisible, disable collision and bind itself to the player or what?

Axel_m3sh
npc_combine_elite
npc_combine_elite
Posts: 469
Joined: Wed Nov 05, 2008 5:52 am
Location: lolwut L0C4tI0n?

Re: Regarding "My Items"

Post by Axel_m3sh » Fri Feb 18, 2011 7:52 am

Well what ever it does, it doesn't save triggers or shat parented to it, so if anything it only stores the prop model and nothing else

User avatar
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Re: Regarding "My Items"

Post by fug4life » Fri Feb 18, 2011 8:26 am

It'll save outputs and filter info.

For instance say its a keycard that needs to be picked up and taken to a door, it'll still open the door.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database

Post Reply