A map idea in the works
Posted: Sat Feb 19, 2011 4:19 am
So I just thought I would throw this map idea out there to see if anyone will actually play it if I make it.
My idea is this.
The players assume the role of urchins in the depths of a large futuristic city's waste dump. Every few minutes either fast zombies or antlions will spawn in varying quantities to attack the players. Before these attacks the players can gather (breakable) props such as wooden planks, crates and metal sheets that they can freeze into place to build small fortresses in the nooks and crannies of the building foundations. Once the players survive for long enough they can begin to pursue either a "Rescue Goal" or an "Escape Goal" by either powering up generators and building a radio transmitter or gathering supplies to build a ship of some sort. Or the players can choose not to pursue either of these goals and can instead see how long they can survive against greater and greater numbers of monsters.
There would also be randomly generated treasures that players can collect to open extra rooms or to unlock better weapons, and at least three unnecessary areas that could be scavenged for extra building materials or other bonuses.
Please tell me what you think if you read this, if I get some good feedback on this it might give me enough motivation to actually finish it.
Thanks for reading.
My idea is this.
The players assume the role of urchins in the depths of a large futuristic city's waste dump. Every few minutes either fast zombies or antlions will spawn in varying quantities to attack the players. Before these attacks the players can gather (breakable) props such as wooden planks, crates and metal sheets that they can freeze into place to build small fortresses in the nooks and crannies of the building foundations. Once the players survive for long enough they can begin to pursue either a "Rescue Goal" or an "Escape Goal" by either powering up generators and building a radio transmitter or gathering supplies to build a ship of some sort. Or the players can choose not to pursue either of these goals and can instead see how long they can survive against greater and greater numbers of monsters.
There would also be randomly generated treasures that players can collect to open extra rooms or to unlock better weapons, and at least three unnecessary areas that could be scavenged for extra building materials or other bonuses.
Please tell me what you think if you read this, if I get some good feedback on this it might give me enough motivation to actually finish it.
Thanks for reading.