Obsidian Entities List.

Discuss Certain Aspects of Mapping, Modeling, and Coding.
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skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
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Obsidian Entities List.

Post by skidz » Sat Nov 04, 2006 5:08 pm

//-------------------------------------------------------------------------
//
// Misc Entities
//
//-------------------------------------------------------------------------
game_text_quick
===============
This is a simple entity usefull if you dont want to create multiple text entities. With this you can pass in a string and it will be displayed.

-=Inputs=-
DisplayText : "Display this message text."


game_countdown_timer
===============
An entity that displays a countdown timer on all players' screens. Completely Input driven.

-=Inputs=-
StartTimer : "Sets the countdown timer to the number of seconds input and starts it counting."
StopTimer : "Stops and removes the countdown timer."
PauseTimer : "Pauses the countdown timer but keeps it on players' screens."
ResumeTimer : "Resumes a paused countdown timer."
SetTimerLabel : "Sets the text displayed above the timer to the input string."


trigger_player_count ( 1.3 feature )
===============
A volumetric trigger that Counts Players. The Receiver of messages will be notified when a player enters or leaves and the total amount of players currently in the triggers volume.

-=Settings=-
VolumeName : "Name of Volume, announced."

ConstantAnnounce : "Constantly Announce" (true/false)

-=Inputs=-
SetReceiver : "Sets the Receiver of Messages."
NullReceiver : "Receiver will no longer receive messages from this trigger."
CountPlayers : "Counts the Players in the volume and tells everyone the amount."
CountPlayersToActivator : "Counts the Players in the volume and tells the activator the amount."

-=Outputs=-
OnPlayerEntered : "On Player Entered Volume"
OnRedPlayerEntered : "On Red Player Entered Volume"
OnBluePlayerEntered : "On Blue Player Entered Volume"
OnPlayerLeave : "On Player Leave Volume"
OnRedPlayerLeave : "On Red Player Leave Volume"
OnBluePlayerLeave : "On Blue Player Leave Volume"
OnAllPlayersEntered : "On All Server Players Enter"
OnAllRedPlayersEntered : "On All Red Team Players Enter"
OnAllBluePlayersEntered : "On All Blue Team Players Enter"


game_lives_manager
===============
An entity that can give or take lives to or from players and teams.

-=Inputs=-
GiveLivesToActivator : "Gives lives to the activator."
GiveLivesToActivatorTeam : "Gives lives to the activator and their team."
GiveLivesToEnemyTeam : "Gives lives to enemy team."
GiveLivesToBlueTeam : "Gives lives to the Blue team."
GiveLivesToRedTeam : "Gives lives to the Red team."
GiveLivesToAllPlayers : "Gives lives all players."


//-------------------------------------------------------------------------
//
// Items
//
//-------------------------------------------------------------------------

item_helmet : "Player Helmet"

item_cloak : "Cloaking Device"

item_lives : "Item to give or take the specified amount of lives to players who touch it."
-=Settings=-
livestogive : "Number of lives to give" : 1 : "A negative number can be used here to take lives instead of give them."

item_ammo_tau : "Tau Round"

item_box_sniper_rounds : "Box of Sniper Rifle Rounds"

//-------------------------------------------------------------------------
//
// Weapons
//
//-------------------------------------------------------------------------

weapon_sniperrifle : "Sniper Rifle"

weapon_gauss : "Gauss Gun/Tau Cannon"

weapon_manhack : "Manhack Weapon"

weapon_uzi : "A Single Uzi"


//-------------------------------------------------------------------------
//
// NPCs
//
//-------------------------------------------------------------------------

monster_human_assassin ( 1.3 feature )
npc_merchant ( 1.3 feature )
npc_hgrunt
monster_bigmomma
monster_alien_grunt
monster_tentacle
monster_snark
monster_lightstalk
monster_flyer_flock
monster_flyer
monster_scientist
monster_cockroach
monster_gargantua
npc_houndeye
npc_bullsquid
npc_hunter ( Name Changing to npc_defender )
npc_zombine

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