[Anime Model] Noel Vermillion
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- prop_physics
- Posts: 158
- Joined: Sat Aug 28, 2010 8:31 pm
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[Anime Model] Noel Vermillion
Noel Vermillion for OC. Inlcude:
+Playermodel
+Npc use
DOWNLOAD
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Known issue:
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-The jigglebone got no gravity applied. So the rope (at her arm) will look hanging if the model bend their arm ups. ask
valve to fix the jigglebone and add gravity features
XD XD
- destiny
- Obsidian Premium
- Posts: 1906
- Joined: Thu Feb 19, 2009 12:33 pm
- Location: i forgot like always.
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Re: [Anime Model] Noel Vermillion
she somehow reminds me of this charater of blazblue or whatever the game is called.
also nice looking as always xeno.
also nice looking as always xeno.
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- npc_helicopter
- Posts: 932
- Joined: Mon Mar 15, 2010 2:21 pm
- Location: Peruibe , SP , Brazil
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Re: [Anime Model] Noel Vermillion
That's because she is from blazblue.
Re: [Anime Model] Noel Vermillion
She looks too young for my taste in that picture, i prefer the original look of Noel, she is more adult-ish.
Re: [Anime Model] Noel Vermillion
How can I use this in CS:S?
or can I use this skin on bots?
[hr]
I put this in Counter-Strike : Source to replace player model such as "ct-gign".
But doent work. It's move with T-pose. only have some Jiggle.
Please ... Please help this nice model work in CS:S.
or can I use this skin on bots?
[hr]
I put this in Counter-Strike : Source to replace player model such as "ct-gign".
But doent work. It's move with T-pose. only have some Jiggle.
Please ... Please help this nice model work in CS:S.