Four Model Playermodel Pack (INFO PLAYER START PATCH)

Obsidian Conflict Playermodels go here.
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SkyNinja
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Four Model Playermodel Pack (INFO PLAYER START PATCH)

Post by SkyNinja »

Yeah, just four models. I didn't make any of them, I wither boned or converted them. As for the infoplayerstart, I originally was just converting it from one someone else had boned, but it was so buggy I started completely over.
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Lamp & Info_Player_Start - Valve & Me
Dummy - Dark Messiah & wassermann
Skeleton - Valve & wassermann
Download

EDIT: I've been informed of a conflict (no pun intended) with EP2 and the skeleton model. I have released a patch.
PATCH Download
If you've downloaded the modelpack before, it's suggested you go into the Obsidian Conflict folder, and go to materials/models/ and delete the folder "skeleton". That should fix the ep2 problem. The original link has also been updated.

EDIT2: I noticed a couple of problems in the INFOPLAYERSTART model. For one, the shoulder blades wern't assigned to the right bones, and the ragdoll looked retarded due to this. The second was the bone placements in the arms. They made weapon holding look dumber than anything. I fixed these problems, and have made a patch.
PATCH 2 Download
The original link has also been updated.
Last edited by SkyNinja on Fri Apr 10, 2009 2:00 am, edited 4 times in total.
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Post by Supahchikin »

Well that oughta sooth me before pmodel pack 3.
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Post by fug4life »

Very nice, thanks for posting!

Gotta love the info_player_start
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Post by Sonic »

^_^

Cheers for some player models for the game, glad to know other people are interested in adding additional content ^_^

Got my download =]
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Post by Keychain »

Got my download just so I'll see people using them.
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Post by sgae »

:lmao:

info_player_start model
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Post by Sonic »

The lamp is by far the best player model hehe ^_^
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Post by Makrontt le nécron »

A small problem: the skeleton model use the same material as those in ep2, (models/skeleton/skeleton.vmt), but textures are different, so skeletons in ep2 will look all weird (like the HEV suit because of the gordon playermodel). Can you fix that?

Apart from that, that's fine. A bit weird but fun.
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Post by Sonic »

if you just remove the material it will revert to the default will it not, however , i would be unsure if the default skeleton texture works on the model, but it is worth a look.though removing the material supplied and not having half life 2 ep2 mounted will show missing textures, therefore thats why they proberbly added the skeleton VTF.

Thats why for models i seperate there files into the player folder for materials and chage the file paths to read from there, that so it doesnt over wirite anything.
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Post by SkyNinja »

Wow, I never even knew there was a skeleton in EP2. Anyway, I've made a patch that fixes the problem. I'd suggest that if you'd already downloaded, go into materials/models/skeleton/ and delete both skeleton.vmt and skeleton.vtf. That'll fix the screwy EP2 skeleton.
http://essen.sepwich.com/obsidian/skeletonpatch.zip
I also replaced the old modelpack.zip with a new one with the fix.
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Post by Keychain »

SkyNinja wrote:Wow, I never even knew there was a skeleton in EP2. Anyway, I've made a patch that fixes the problem. I'd suggest that if you'd already downloaded, go into materials/models/skeleton/ and delete both skeleton.vmt and skeleton.vtf. That'll fix the screwy EP2 skeleton.
http://essen.sepwich.com/obsidian/skeletonpatch.zip
I also replaced the old modelpack.zip with a new one with the fix.
You must've been focusing on the Antlion Guardian that map then.
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Post by Svanrog »

That info_player start would actually do quite well for a dev themed map...
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Post by JerC »

Nice,where to extract?
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Post by fug4life »

obsidian folder?

If in doubt extract to a temp location first and place into your obsidian file structure accordingly.
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Post by SkyNinja »

Extract it to your obsidian folder and let it merge the folders.
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