Maestro_Fénix_playermodels_pack (FINAL)(Now in addon format)

Obsidian Conflict Playermodels go here.
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Andrax17
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Post by Andrax17 »

Maestro Fénix wrote:Two questions:

What is the ASAP model?

This crash are you get only one time, or always?

Because is very strange. All my models work 100% without any bugs.

EDIT:

I tried all the model of my pack in oc_harvest. All works perfectly. Probably, your game crash are random (or your computer is old, but i prefer think the first).
ASAP isnt model..... ASAP means As Fast As Possible

so he removed the model as fast as possible..its not the name of the model
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Post by JerC »

lol...also its "As Soon As Possible"
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Post by MaestraFénix »

Thanks.

One question:

Someone know how to fix this error when compiling?:

can't find eyeball texture "eyeball_r" on model

The .qc file is posted here: http://obsidianconflict.net/forums/view ... 7&start=30

If someone can help me to fix this error, coming soon will be a V2 (with a pleasant surprise for all the people love Touhou :3)
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Post by Andrax17 »

-=jerC=- wrote:lol...also its "As Soon As Possible"
oh lol yea >.<, oh well.. pretty much same thing :P
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Post by MaestraFénix »

COMING SOON V2

Confirmated models (working yet, or finished and ready to upload):

Anime:

Kagamine Rin (Rin, from Vocaloid)

From Touhou:

Aya Shameimaru
Reimu Hakurei
Yuuka Kazumi
Utsuho Reiuji
Fujiwara no Mokou
Suika ibuki
Yuyuko Saigyouji
Chou Marisa
Nitori Kawashiro
Eirin Yagokoro
Patchuoli Knowledge
Sakuya Izayoi
Nue Houjuu
Koishi Komeiji

And a update for the older models (i forgot put a file on them :p)

Canceled (For very reasons):

Cloud Strife (exists in a playermodel pack in this forum. Deleted)
Zack (resskin of Cloud Strife. Too much like the original. Canceled)
The Announcer (from TF2) (Jack V is working in she now. Canceled)

Edit: Wanted suit (their bones are broken, and i can´t fix them. Only can give it in Ragdoll pose. Canceled)


If you want a playermodel of a model that no exist in any playermodels pack, write here (with url and images) and maybe i add to V2.
Last edited by MaestraFénix on Sat Jul 03, 2010 12:35 pm, edited 1 time in total.
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Post by Albertos »

I will Test it again btw ASAP means As soon as Possible thats what i meant "I deleted the Model as soon as possible"
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Post by Albertos »

Sorry i guess it was Just only one time Crash Tryed Suicding my self :P my bad Maybe it was Something from the Players who did some Funny Business Well i guess Your Model is Perfect Sorry for the Misunderstanding I hope i didnt give u Much Trouble
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Post by Axel_m3sh »

Sweet, touhou models. Did you get them from anywhere specific or just in forum/gmod?
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Post by Ranka »

If I recall this I remember that I heard mesark was making some touhou models
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Post by Andrax17 »

Axel_m3sh wrote:Sweet, touhou models. Did you get them from anywhere specific or just in forum/gmod?
i would say those are from Touhou Fortress.. since it has pretty much all of those.
if not, then they are probably from gta san andreas... (tho i kinda hope they arent)
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Post by TESLA-X4 »

Maestro Fénix wrote:Someone know how to fix this error when compiling?:

can't find eyeball texture "eyeball_r" on model
I believe Mdldecompiler uses that as a placeholder for the eyeballs' texture names (seen it reference that texture on models which don't actually use it). You will need to find the name of the proper texture that the model uses, open up the reference smd in Notepad (the actual one that you can compile to get the model back, not the animations or the physmodel), you should be able to see what materials are referenced by the model (you might have to search around the file a bit, there's no fixed order the materials will be listed in, do a search for 'triangles', referenced materials will be listed below that).

Edit:
I took a look at the decompiled model's resources, and it looks to me like the model wasn't decompiled properly. :/

Edit 2:
Yep, opening it up in XSI confirms it - all that's there are a set of nulls. Far from usable. :/
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Opening up UnknownModelName.smd and searching for 'triangles' proves it as well - there's nothing at all between 'triangles' and 'end'. I have a feeling it's something to do with bodygroups...
Last edited by TESLA-X4 on Sun Jul 04, 2010 5:49 pm, edited 1 time in total.
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Post by destiny »

Maestro Fénix wrote:If you want a playermodel of a model that no exist in any playermodels pack, write here (with url and images) and maybe i add to V2.
do you mean you create it from scratch or convert it?
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Post by MaestraFénix »

Hatsune Miku/ Andrax 17:

Yes, the models come from the proyect: Touhou Fortress. Me and the team of the proyect are working to can convert the models. (they are trying to help me to resolve the "eyeball_r" error).

Tesla X-4:

frak . I sent some decompilated models to the team, and they are analyzing now. Well, probably this error is produced when i changed the original .mdl. :(

Destiny:

I don´t know create models yet (i continue working in my MP7), so i prefer convert from a existent model.

--------------------------

About the error, i googled all the internet. This error is common on TF2 decompilated models. In most cases,is produced because eyeball_r.vmt and eyeball_l use the same texture.

In this model (and all the Touhou models), there are 3 archives relationed with the eyes:

eyeball_r.vmt, eyeball_l.vmt and eye-iris.vtf (yes, this texture is utilized both eyeball_ .vmt as pupil_ .vmt).

I tried all: Renaming eye-iris as eye-iris_l and eye-iris_r, creating her .vmt, renaming as eyeball_l and _r .vmf, etc. And GUIstudioMDL continue giving the error.

I don´t have more ideas. What i shall do?
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Post by fug4life »

Code: Select all

"EyeRefract"
{
	"$Iris"               "models/player/scout/eye-iris"	
	  // Iris color in RGB with cornea noise in A
	"$AmbientOcclTexture" "models/player/shared/eye-extra"				  // Ambient occlusion in RGB, A unused
	"$Envmap"             "models/player/shared/eye-reflection-cubemap-"  // Reflection environment map
	"$CorneaTexture"      "models/player/shared/eye-cornea"               // Special texture that has 2D cornea normal in RG and other data in BA
	"$lightwarptexture"   "models/player/shared/eye_lightwarp"        	      // This enables TF NPR lighting

	"$EyeballRadius" "0.7"				// Default 0.5
	"$AmbientOcclColor" "[1.0 1.0 1.0]"	// Default 0.33, 0.33, 0.33
	"$Dilation" "0.5"					// Default 0.5
	"$ParallaxStrength" "0.25"          // Default 0.25
	"$CorneaBumpStrength" "1.0"			// Default 1.0

	"$halflambert" "1"
	"$nodecal" "1"

	// These effects are only available in ps.2.0b and later
	"$RaytraceSphere" "0"				// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
	"$SphereTexkillCombo" "0"			// Default 1 - Enables killing pixels that don't ray-intersect the sphere

	// DX8 ps.1.1 fallbacks, original HL2 eyes
	"Eyes_dx8"
	{
		"$basetexture"	"models/player/shared/dxlevel80/eyeball_l"
		"$iris"         "models/player/shared/dxlevel80/iris_blue_l"
	}

	// Cloaking
	"$cloakPassEnabled" "1"
	"Proxies"
	{
		"spy_invis"
		{
		}
	}
}
This is the eyeball_l.vmt that you've got with your model. If you look closely at every instance of this:

Code: Select all

models\player\shared\
or

Code: Select all

models\player\shared\dxlevel80\
Basically the VMT is pointing to files in this directory folder for stuff like Directx fallback textures files.
This directory folder does not exsist and niether do the VTFs.

So you need to change the paths to this:

Code: Select all

models\player\male
There is no shared folder only male or female. So the above vmt needs to point to either male or female in the VMTs that ask for it.

Hope that helps...

EDIT:

Code: Select all

"$iris"         "models/player/shared/dxlevel80/iris_blue_l"
And on closer inspection you'll see this file is missing.
I'd look in your tf2 folder/gcf file in materials\models\player\shared\dxlevel80\ to find that file, as Obsidian does not have it.
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Post by MaestraFénix »

Since you're going to believe. It does not work. It is something very rare, as if GUIstudioMDL dont read the marked routes of materials.

I put this in the .qc:

$cdmaterials "models\player\Female\"

And in the .vmt, but nothing.
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