1 trigger to mutliple sources

Need Help? The Day isnt going so well on the Mapping front?
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Power-Mad
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1 trigger to mutliple sources

Post by Power-Mad »

I have a twoer full of snipers, and I want it so when they're all dead, something activates, however I can only get it so if 1 dies, the output goes off, regardless of the other's position.

How do I make it so on all dead, the mystery object is activated?
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Svanrog
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Post by Svanrog »

use a math_counter
When an enemy dies, make an output to add 1 to the counter. When the counter reaches its maximum value, then fire the output.

Edit:
I guess you'll understand the procedure if you take a look at the math_counter entity.
Power-Mad
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Post by Power-Mad »

I already found out, thanks for the reply but you're around 3 days to late.
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Svanrog
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Post by Svanrog »

Oooops.
Forgot to check the date. :D
We mappers are so absent-minded! :wink: ( at least I am :lol: )
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