S.L.A.M. NPC
S.L.A.M. NPC
How would I set up a trip mine in Hammer? I see that the grenade is an npc_grenade_frag, but I can't figure out what a set up SLAM would be.
I think, unfortunately, a slam (prop_dynamic) with a env_beam and and a trigger once with an env_exsplosion. Your have to create a nodraw func_brush so the beam has a start and end entity, i.e the prop_dyn and the func_brush.
I believe it's the only way.
Edit: lol isn't the npc_grenade_frag abit like an env_shooter, i.e its for an imaginary combine who is throwing nades at you from behind a wall
I believe it's the only way.
Edit: lol isn't the npc_grenade_frag abit like an env_shooter, i.e its for an imaginary combine who is throwing nades at you from behind a wall
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
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- Contact:
npc_tripmine
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
Ah, no, it's not in the fdg. Go into game and say "give npc_tripmine" and you'll get a pleasant surprise.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/