Map "declarations"

Need Help? The Day isnt going so well on the Mapping front?
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Gary
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Map "declarations"

Post by Gary »

No idea if that's what you would call it... anyways I want to know what sort of settings the Mapper can declare, such as the page that comes up when you start a map, player health, player starting weapons and anything else you can think of.

Thanks.
ConTron
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Post by ConTron »

For the breifing to come up when the map loads (i.e. your own map MOTD), go to maps/cfg and make a text file called:

<yourmapname>_briefing.txt

For spawn items, make something called

<yourmapname>_modify.txt
Example:

oc_mymap
{
SpawnItems
{
"weapon_ar2" "1"
"weapon_crowbar" "1"
}
}

And to set certain CVars when your map loads (e.g setting the crowbar damage)

<yourmapname>_cfg.txt

"oc_mymap"
{
sv_allowgaussjumping 1
}
Gary
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Post by Gary »

Thanks
fug4life
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Post by fug4life »

ConTron wrote:For the breifing to come up when the map loads (i.e. your own map MOTD), go to maps/cfg and make a text file called:

<yourmapname>_briefing.txt

For spawn items, make something called

<yourmapname>_modify.txt
Example:

oc_mymap
{
SpawnItems
{
"weapon_ar2" "1"
"weapon_crowbar" "1"
}
}

And to set certain CVars when your map loads (e.g setting the crowbar damage)

<yourmapname>_cfg.txt

"oc_mymap"
{
sv_allowgaussjumping 1
}
That = a :thumbsupgabe:
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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