zsteer and prop_static?
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- Banned
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zsteer and prop_static?
So I was using zsteer's oc thing, to compare two vmf files and detect the differences. I have a dillema however, since I cant just recompile the map, the editor will like explode, I wanted to add a number of crates. Just wooden boxes and I don't want them to move. I made them as prop_static and prop_dynamic except in game they don't show up. Is there a way to get this working?
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- Banned
- Posts: 150
- Joined: Mon Jul 28, 2008 11:55 am
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- Banned
- Posts: 150
- Joined: Mon Jul 28, 2008 11:55 am
Also don't forget prop_physics and prop_dynamic overrides are handy to use, prop_statics are compiled with vbsp so they wont work, though generally most prop_statics can be assigned as a dynamic or a dynamic overide.
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database