Assassin Custom Model Doesn't Work?
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- npc_hovering_assassin
- Posts: 298
- Joined: Thu Apr 15, 2010 3:46 am
- Location: Las Vegas, Nevada
Assassin Custom Model Doesn't Work?
So, while playing around with the OC sdk, I tried to set an assassin to have a gargantua's model (dont ask) and noticed that it didnt work. Tried with a few other models and they didnt work either. Is there a workaround or is it just implemented in the code so they cant have custom models?
Using custom models for the hls models. Probably won't get you far.
I once replaced a garg with a mech model. somethings work, somethings dont.
Generally, the model needs to be compiled with the same animations as the model its replacing.
There are exceptions. I've seen a chair as a headcrab and a wardrobe as a zombie
see also npc_furniture for getting stuff to act out animations (I think). Can't remeber much about it.
I once replaced a garg with a mech model. somethings work, somethings dont.
Generally, the model needs to be compiled with the same animations as the model its replacing.
There are exceptions. I've seen a chair as a headcrab and a wardrobe as a zombie
see also npc_furniture for getting stuff to act out animations (I think). Can't remeber much about it.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
-
- npc_hovering_assassin
- Posts: 298
- Joined: Thu Apr 15, 2010 3:46 am
- Location: Las Vegas, Nevada