Hammer not rendering Transparent Entities properly

Need Help? The Day isnt going so well on the Mapping front?
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DaMaN
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Hammer not rendering Transparent Entities properly

Post by DaMaN »

This is more an annoyance than a problem, but Hammer has spontaneously stopped rendering transparent entities in the 3D window properly.

A picture says a thousand words, so here you go:
Image

For reference, if you look at the screenshot on wikipedia, you'll notice that the trees you can see leaves on. In my screenshot, the leaves (which are transparent textures) show up as big black squares where the transparent material would be.

Also, you can see the info_node and scripted_sequence are also not semi-transparent like they were a week ago.

Any ideas? I'm probably missing something blindingly obvious, and it hasn't been a huge issue, just (another) minor annoyance.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Shana
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Post by Shana »

Try View -> Draw Materials Opaque
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Post by DaMaN »

W0rf0x wrote:Try View -> Draw Materials Opaque
That seems to only change the textures on brushes, not the models. (The brush textures are and were normal. IE trigger textures you can see through)

Though you can't see through the scripted sequence texture on a brush for example, but i think that's normal.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Post by Shana »

Have you tried? Heres a example of what it looks like on my system when changing that setting:

Image

Image
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Post by DaMaN »

Interesting...

Yes, I have tried toggling it back and forth. Made no difference to the entities, but did make a difference to the brushes. Perhaps when I re-start hammer it'll work...

Either that or I'll try refreshing sdk content.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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